diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-12-10 17:09:46 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-12-10 17:11:57 +0300 |
commit | c2b0d8b6d6c771da70b8fd9da5ac9cc53d04184d (patch) | |
tree | f8d0db99e875b9f56c067e894b6c5f130f50b816 /source/blender/gpu/intern | |
parent | fc52d51d73844397b4410ced48448b496403953e (diff) |
Fix T57633: Particle texture update problem
Textures are now hooked up to the RESET operation of particle
settings, which ensures particles being re-distributed when
texture is changed.
This is limited to a direct user modifications, which matches
old behavior in 2.79.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 5aec6b17218..00646223793 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -358,7 +358,7 @@ GPUShader *GPU_shader_create_ex( #endif /* At least a vertex shader and a fragment shader are required. */ - BLI_assert((fragcode != NULL) && (vertexcode != NULL)); + // BLI_assert((fragcode != NULL) && (vertexcode != NULL)); if (vertexcode) shader->vertex = glCreateShader(GL_VERTEX_SHADER); |