diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-06 16:06:58 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-06 16:34:48 +0300 |
commit | e305560f13c3c67b048dc3889c7797eae2e345c4 (patch) | |
tree | b3593db52da67e738fbfe592507a517b9ec35f53 /source/blender/gpu/intern | |
parent | f10a88ae8d22cbf570956fd18ff60ef8e84fdd85 (diff) |
Cleanup: add trailing commas to structs
Needed for clang formatting to workaround bug/limit, see: T53211
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_matrix.c | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_vertex_format.c | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 347b48bf321..6f939261729 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -1550,7 +1550,7 @@ typedef struct { } GPUAttribStack; static GPUAttribStack state = { - .top = 0 + .top = 0, }; #define AttribStack state diff --git a/source/blender/gpu/intern/gpu_matrix.c b/source/blender/gpu/intern/gpu_matrix.c index 5ab8086397c..d86d24363c7 100644 --- a/source/blender/gpu/intern/gpu_matrix.c +++ b/source/blender/gpu/intern/gpu_matrix.c @@ -75,7 +75,7 @@ typedef struct { static MatrixState state = { .model_view_stack = {{MATRIX_4X4_IDENTITY}, 0}, .projection_stack = {{MATRIX_4X4_IDENTITY}, 0}, - .dirty = true + .dirty = true, }; #undef MATRIX_4X4_IDENTITY diff --git a/source/blender/gpu/intern/gpu_vertex_format.c b/source/blender/gpu/intern/gpu_vertex_format.c index ca636d2e231..91060fd2d30 100644 --- a/source/blender/gpu/intern/gpu_vertex_format.c +++ b/source/blender/gpu/intern/gpu_vertex_format.c @@ -474,12 +474,12 @@ static int convert_i16(short x) GPUPackedNormal GPU_normal_convert_i10_v3(const float data[3]) { - GPUPackedNormal n = { .x = quantize(data[0]), .y = quantize(data[1]), .z = quantize(data[2]) }; + GPUPackedNormal n = { .x = quantize(data[0]), .y = quantize(data[1]), .z = quantize(data[2]), }; return n; } GPUPackedNormal GPU_normal_convert_i10_s3(const short data[3]) { - GPUPackedNormal n = { .x = convert_i16(data[0]), .y = convert_i16(data[1]), .z = convert_i16(data[2]) }; + GPUPackedNormal n = { .x = convert_i16(data[0]), .y = convert_i16(data[1]), .z = convert_i16(data[2]), }; return n; } |