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authorMike Erwin <significant.bit@gmail.com>2017-04-06 07:59:04 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-06 08:18:12 +0300
commit0debbe2b7f7177678c9bce9046c1499b698ac969 (patch)
tree9a1fb242aae9be44b3479d2a747411b6e0c04822 /source/blender/gpu/intern
parentc2f5cd8f6454bf8256a39a5fc9cb075311e25c58 (diff)
Gawain: VertexFormat_add_attrib (function name change)
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style: unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_batch.c8
-rw-r--r--source/blender/gpu/intern/gpu_compositing.c6
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c4
-rw-r--r--source/blender/gpu/intern/gpu_immediate_util.c2
-rw-r--r--source/blender/gpu/intern/gpu_viewport.c8
5 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c
index 0e4b71ab9b8..dd8b6172483 100644
--- a/source/blender/gpu/intern/gpu_batch.c
+++ b/source/blender/gpu/intern/gpu_batch.c
@@ -67,8 +67,8 @@ static Batch *batch_sphere(int lat_res, int lon_res)
float lon, lat;
if (format.attrib_ct == 0) {
- pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
- nor_id = add_attrib(&format, "nor", GL_FLOAT, 3, KEEP_FLOAT);
+ pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT);
+ nor_id = VertexFormat_add_attrib(&format, "nor", COMP_F32, 3, KEEP_FLOAT);
}
vbo = VertexBuffer_create_with_format(&format);
@@ -103,8 +103,8 @@ static Batch *batch_sphere_wire(int lat_res, int lon_res)
float lon, lat;
if (format.attrib_ct == 0) {
- pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
- nor_id = add_attrib(&format, "nor", GL_FLOAT, 3, KEEP_FLOAT);
+ pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT);
+ nor_id = VertexFormat_add_attrib(&format, "nor", COMP_F32, 3, KEEP_FLOAT);
}
vbo = VertexBuffer_create_with_format(&format);
diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c
index e4647c33621..8ee22ce1c13 100644
--- a/source/blender/gpu/intern/gpu_compositing.c
+++ b/source/blender/gpu/intern/gpu_compositing.c
@@ -278,8 +278,8 @@ GPUFX *GPU_fx_compositor_create(void)
static VertexFormat format = {0};
static unsigned int pos, uvs;
if (format.attrib_ct == 0) {
- pos = add_attrib(&format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
- uvs = add_attrib(&format, "uvs", GL_FLOAT, 2, KEEP_FLOAT);
+ pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 2, KEEP_FLOAT);
+ uvs = VertexFormat_add_attrib(&format, "uvs", COMP_F32, 2, KEEP_FLOAT);
}
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, 4);
@@ -293,7 +293,7 @@ GPUFX *GPU_fx_compositor_create(void)
static VertexFormat format_point = {0};
static unsigned int dummy_attrib;
if (format_point.attrib_ct == 0) {
- dummy_attrib = add_attrib(&format_point, "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ dummy_attrib = VertexFormat_add_attrib(&format_point, "pos", COMP_F32, 2, KEEP_FLOAT);
}
float dummy[2] = {0.0f, 0.0f};
VertexBuffer *vbo_point = VertexBuffer_create_with_format(&format_point);
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index afc04ac8626..425fcecae0c 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -390,8 +390,8 @@ void GPU_framebuffer_blur(
if (format.attrib_ct == 0) {
unsigned int i = 0;
/* Vertex format */
- unsigned int pos = add_attrib(&format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
- unsigned int uvs = add_attrib(&format, "uvs", GL_FLOAT, 2, KEEP_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 2, KEEP_FLOAT);
+ unsigned int uvs = VertexFormat_add_attrib(&format, "uvs", COMP_F32, 2, KEEP_FLOAT);
/* Vertices */
VertexBuffer_init_with_format(&vbo, &format);
diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c
index cc874acbe52..1d9b58bfaa5 100644
--- a/source/blender/gpu/intern/gpu_immediate_util.c
+++ b/source/blender/gpu/intern/gpu_immediate_util.c
@@ -186,7 +186,7 @@ void imm_draw_line_box_3d(unsigned pos, float x1, float y1, float x2, float y2)
*/
void imm_draw_checker_box(float x1, float y1, float x2, float y2)
{
- unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_CHECKER);
immUniform4f("color1", 0.15f, 0.15f, 0.15f, 1.0f);
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index bcfe4f38f3e..3aea6f8bea4 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -251,8 +251,8 @@ static void draw_ofs_to_screen(GPUViewport *viewport)
const float h = (float)GPU_texture_height(color);
VertexFormat *format = immVertexFormat();
- unsigned texcoord = add_attrib(format, "texCoord", GL_FLOAT, 2, KEEP_FLOAT);
- unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ unsigned int texcoord = VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_MODULATE_ALPHA);
GPU_texture_bind(color, 0);
@@ -381,8 +381,8 @@ void GPU_viewport_debug_depth_draw(GPUViewport *viewport, const float znear, con
const float h = (float)GPU_texture_height(viewport->debug_depth);
VertexFormat *format = immVertexFormat();
- unsigned texcoord = add_attrib(format, "texCoord", GL_FLOAT, 2, KEEP_FLOAT);
- unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ unsigned int texcoord = VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_DEPTH);