diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-10 01:50:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-10 04:18:25 +0300 |
commit | 41abbc271c58cdbd24a4e919c102e6bd1c7b64b3 (patch) | |
tree | 5a58e94486b95db96049c5af4ccdee890ebafdaf /source/blender/gpu/intern | |
parent | dfd8a52cd2e83b350e75cf69ee96d347e921ce26 (diff) |
DRW: Change UBOs binding logic.
Use the same logic than textures. Also reset bindings only on shader changes.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_extensions.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index 6bf330179d3..73e86c1b391 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -149,7 +149,7 @@ void gpu_extensions_init(void) else GG.max_anisotropy = 1.0f; - glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &GG.maxubobinds); + glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &GG.maxubobinds); glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &GG.maxubosize); #ifndef NDEBUG |