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author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-30 23:50:17 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-30 23:50:17 +0300 |
commit | 4241d6a9ccd0790f90ab1cc63446474dcbc08719 (patch) | |
tree | 71e19a53f22f7ebfb16aa4a5b6e211ee9804647a /source/blender/gpu/intern | |
parent | 96d6a928ab4e74fe07ac337d3292057bedd9dc21 (diff) |
BFL: Fix broken vertical texts.
I've made a separate version of the geom shader that works with full
3D modelviewmat.
This commit also includes some fixup inside blf_batching_start().
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 586a7b70cd9..ad6331befce 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -137,6 +137,8 @@ extern char datatoc_gpu_shader_edges_overlay_frag_glsl[]; extern char datatoc_gpu_shader_text_vert_glsl[]; extern char datatoc_gpu_shader_text_geom_glsl[]; extern char datatoc_gpu_shader_text_frag_glsl[]; +extern char datatoc_gpu_shader_text_simple_vert_glsl[]; +extern char datatoc_gpu_shader_text_simple_geom_glsl[]; extern char datatoc_gpu_shader_keyframe_diamond_vert_glsl[]; extern char datatoc_gpu_shader_keyframe_diamond_frag_glsl[]; @@ -653,6 +655,9 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) [GPU_SHADER_TEXT] = { datatoc_gpu_shader_text_vert_glsl, datatoc_gpu_shader_text_frag_glsl, datatoc_gpu_shader_text_geom_glsl }, + [GPU_SHADER_TEXT_SIMPLE] = { datatoc_gpu_shader_text_simple_vert_glsl, + datatoc_gpu_shader_text_frag_glsl, + datatoc_gpu_shader_text_simple_geom_glsl }, [GPU_SHADER_KEYFRAME_DIAMOND] = { datatoc_gpu_shader_keyframe_diamond_vert_glsl, datatoc_gpu_shader_keyframe_diamond_frag_glsl }, [GPU_SHADER_EDGES_FRONT_BACK_PERSP] = { datatoc_gpu_shader_edges_front_back_persp_vert_glsl, |