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authorCampbell Barton <ideasman42@gmail.com>2017-04-12 13:23:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-04-12 13:23:44 +0300
commitaf2fc7b6373ae582168a254c36bc808d8478dd03 (patch)
tree243ffcc61cbf40139c8cd7eb0033fdaf607cc34a /source/blender/gpu/intern
parent0c9a2def8b1e40a0b5a3ed348d1fd92cc13096ff (diff)
parent4560f0b007db592e386c1829caf0c1a52a48c584 (diff)
Merge branch 'master' into 28
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_basic_shader.c4
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c6
-rw-r--r--source/blender/gpu/intern/gpu_draw.c10
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c4
-rw-r--r--source/blender/gpu/intern/gpu_material.c15
-rw-r--r--source/blender/gpu/intern/gpu_texture.c12
-rw-r--r--source/blender/gpu/intern/gpu_viewport.c32
7 files changed, 43 insertions, 40 deletions
diff --git a/source/blender/gpu/intern/gpu_basic_shader.c b/source/blender/gpu/intern/gpu_basic_shader.c
index bbd28c8803d..ff385683a1e 100644
--- a/source/blender/gpu/intern/gpu_basic_shader.c
+++ b/source/blender/gpu/intern/gpu_basic_shader.c
@@ -281,7 +281,7 @@ static GPUShader *gpu_basic_shader(int options)
return shader;
}
-static void GPU_basic_shader_uniform_autoset(GPUShader *shader, int options)
+static void gpu_basic_shader_uniform_autoset(GPUShader *shader, int options)
{
if (options & GPU_SHADER_LINE) {
glGetIntegerv(GL_VIEWPORT, &GPU_MATERIAL_STATE.viewport[0]);
@@ -299,7 +299,7 @@ void GPU_basic_shader_bind(int options)
if (shader) {
GPU_shader_bind(shader);
- GPU_basic_shader_uniform_autoset(shader, options);
+ gpu_basic_shader_uniform_autoset(shader, options);
}
}
else {
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 6492cf90929..054803f468a 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -744,7 +744,7 @@ void GPU_triangle_setup(struct DerivedMesh *dm)
GLStates |= GPU_BUFFER_ELEMENT_STATE;
}
-static int GPU_typesize(int type)
+static int gpu_typesize(int type)
{
switch (type) {
case GL_FLOAT:
@@ -767,7 +767,7 @@ int GPU_attrib_element_size(GPUAttrib data[], int numdata)
int i, elementsize = 0;
for (i = 0; i < numdata; i++) {
- int typesize = GPU_typesize(data[i].type);
+ int typesize = gpu_typesize(data[i].type);
if (typesize != 0)
elementsize += typesize * data[i].size;
}
@@ -804,7 +804,7 @@ void GPU_interleaved_attrib_setup(GPUBuffer *buffer, GPUAttrib data[], int numda
glVertexAttribPointer(data[i].index, data[i].size, data[i].type,
GL_TRUE, elementsize, BUFFER_OFFSET(offset));
- offset += data[i].size * GPU_typesize(data[i].type);
+ offset += data[i].size * gpu_typesize(data[i].type);
attribData[i].index = data[i].index;
attribData[i].size = data[i].size;
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 6008e32f0fd..3ef0a02718d 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1175,7 +1175,7 @@ void GPU_paint_set_mipmap(bool mipmap)
/* check if image has been downscaled and do scaled partial update */
-static bool GPU_check_scaled_image(ImBuf *ibuf, Image *ima, float *frect, int x, int y, int w, int h)
+static bool gpu_check_scaled_image(ImBuf *ibuf, Image *ima, float *frect, int x, int y, int w, int h)
{
if (is_over_resolution_limit(GL_TEXTURE_2D, ibuf->x, ibuf->y)) {
int x_limit = smaller_power_of_2_limit(ibuf->x);
@@ -1266,7 +1266,7 @@ void GPU_paint_update_image(Image *ima, ImageUser *iuser, int x, int y, int w, i
bool is_data = (ima->tpageflag & IMA_GLBIND_IS_DATA) != 0;
IMB_partial_rect_from_float(ibuf, buffer, x, y, w, h, is_data);
- if (GPU_check_scaled_image(ibuf, ima, buffer, x, y, w, h)) {
+ if (gpu_check_scaled_image(ibuf, ima, buffer, x, y, w, h)) {
MEM_freeN(buffer);
BKE_image_release_ibuf(ima, ibuf, NULL);
return;
@@ -1290,7 +1290,7 @@ void GPU_paint_update_image(Image *ima, ImageUser *iuser, int x, int y, int w, i
return;
}
- if (GPU_check_scaled_image(ibuf, ima, NULL, x, y, w, h)) {
+ if (gpu_check_scaled_image(ibuf, ima, NULL, x, y, w, h)) {
BKE_image_release_ibuf(ima, ibuf, NULL);
return;
}
@@ -1851,7 +1851,7 @@ void GPU_begin_object_materials(
GPU_object_material_unbind();
}
-static int GPU_get_particle_info(GPUParticleInfo *pi)
+static int gpu_get_particle_info(GPUParticleInfo *pi)
{
DupliObject *dob = GMS.dob;
if (dob->particle_system) {
@@ -1946,7 +1946,7 @@ int GPU_object_material_bind(int nr, void *attribs)
GPU_material_vertex_attributes(gpumat, gattribs);
if (GMS.dob)
- GPU_get_particle_info(&partile_info);
+ gpu_get_particle_info(&partile_info);
GPU_material_bind(
gpumat, GMS.gob->lay, GMS.glay, 1.0, !(GMS.gob->mode & OB_MODE_TEXTURE_PAINT),
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index fabcf4409da..ce3b37b3a66 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -54,7 +54,7 @@ struct GPUFrameBuffer {
struct GPUStateValues attribs;
};
-static void GPU_print_framebuffer_error(GLenum status, char err_out[256])
+static void gpu_print_framebuffer_error(GLenum status, char err_out[256])
{
const char *format = "GPUFrameBuffer: framebuffer status %s\n";
const char *err = "unknown";
@@ -327,7 +327,7 @@ bool GPU_framebuffer_check_valid(GPUFrameBuffer *fb, char err_out[256])
if (status != GL_FRAMEBUFFER_COMPLETE) {
GPU_framebuffer_restore();
- GPU_print_framebuffer_error(status, err_out);
+ gpu_print_framebuffer_error(status, err_out);
return false;
}
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 153ae8ec8dc..db5c3cf2f47 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -183,7 +183,7 @@ static void gpu_material_set_attrib_id(GPUMaterial *material)
attribs->totlayer = b;
}
-static int GPU_material_construct_end(GPUMaterial *material, const char *passname)
+static int gpu_material_construct_end(GPUMaterial *material, const char *passname)
{
if (material->outlink) {
GPUNodeLink *outlink = material->outlink;
@@ -1839,7 +1839,7 @@ GPUMaterial *GPU_material_matcap(Scene *scene, Material *ma, bool use_opensubdiv
GPU_material_output_link(mat, outlink);
- GPU_material_construct_end(mat, "matcap_pass");
+ gpu_material_construct_end(mat, "matcap_pass");
/* note that even if building the shader fails in some way, we still keep
* it to avoid trying to compile again and again, and simple do not use
@@ -1992,7 +1992,7 @@ static void do_world_tex(GPUShadeInput *shi, struct World *wo, GPUNodeLink **hor
}
}
-static void GPU_material_old_world(struct GPUMaterial *mat, struct World *wo)
+static void gpu_material_old_world(struct GPUMaterial *mat, struct World *wo)
{
GPUShadeInput shi;
GPUShadeResult shr;
@@ -2060,17 +2060,18 @@ GPUMaterial *GPU_material_world(struct Scene *scene, struct World *wo)
mat->type = GPU_MATERIAL_TYPE_WORLD;
/* create nodes */
- if (BKE_scene_use_new_shading_nodes(scene) && wo->nodetree && wo->use_nodes)
+ if (BKE_scene_use_new_shading_nodes(scene) && wo->nodetree && wo->use_nodes) {
ntreeGPUMaterialNodes(wo->nodetree, mat, NODE_NEW_SHADING);
+ }
else {
- GPU_material_old_world(mat, wo);
+ gpu_material_old_world(mat, wo);
}
if (GPU_material_do_color_management(mat))
if (mat->outlink)
GPU_link(mat, "linearrgb_to_srgb", mat->outlink, &mat->outlink);
- GPU_material_construct_end(mat, wo->id.name);
+ gpu_material_construct_end(mat, wo->id.name);
/* note that even if building the shader fails in some way, we still keep
* it to avoid trying to compile again and again, and simple do not use
@@ -2136,7 +2137,7 @@ GPUMaterial *GPU_material_from_blender(Scene *scene, Material *ma, bool use_open
if (mat->outlink)
GPU_link(mat, "linearrgb_to_srgb", mat->outlink, &mat->outlink);
- GPU_material_construct_end(mat, ma->id.name);
+ gpu_material_construct_end(mat, ma->id.name);
/* note that even if building the shader fails in some way, we still keep
* it to avoid trying to compile again and again, and simple do not use
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 4b3570e3831..d0f5a5a5b15 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -65,7 +65,9 @@ struct GPUTexture {
bool stencil; /* is a stencil texture? */
};
-static GLenum GPU_texture_get_format(int components, GPUTextureFormat data_type, GLenum *format, GLenum *data_format, bool *is_depth, bool *is_stencil)
+static GLenum gpu_texture_get_format(
+ int components, GPUTextureFormat data_type,
+ GLenum *format, GLenum *data_format, bool *is_depth, bool *is_stencil)
{
if (data_type == GPU_DEPTH_COMPONENT24 ||
data_type == GPU_DEPTH_COMPONENT16 ||
@@ -159,7 +161,7 @@ static float *GPU_texture_3D_rescale(GPUTexture *tex, int w, int h, int d, int c
/* This tries to allocate video memory for a given texture
* If alloc fails, lower the resolution until it fits. */
-static bool GPU_texture_try_alloc(
+static bool gpu_texture_try_alloc(
GPUTexture *tex, GLenum proxy, GLenum internalformat, GLenum format, GLenum data_format,
int channels, bool try_rescale, const float *fpixels, float **rescaled_fpixels)
{
@@ -263,7 +265,7 @@ static GPUTexture *GPU_texture_create_nD(
if (samples && n == 2 && d == 0)
tex->target = GL_TEXTURE_2D_MULTISAMPLE;
- internalformat = GPU_texture_get_format(components, data_type, &format, &data_format, &tex->depth, &tex->stencil);
+ internalformat = gpu_texture_get_format(components, data_type, &format, &data_format, &tex->depth, &tex->stencil);
/* Generate Texture object */
glGenTextures(1, &tex->bindcode);
@@ -297,7 +299,7 @@ static GPUTexture *GPU_texture_create_nD(
proxy = GL_PROXY_TEXTURE_3D;
}
- valid = GPU_texture_try_alloc(tex, proxy, internalformat, format, data_format, components, can_rescale, fpixels,
+ valid = gpu_texture_try_alloc(tex, proxy, internalformat, format, data_format, components, can_rescale, fpixels,
&rescaled_fpixels);
if (!valid) {
@@ -386,7 +388,7 @@ static GPUTexture *GPU_texture_cube_create(
// tex->target_base = tex->target = GL_TEXTURE_CUBE_MAP_ARRAY;
}
- internalformat = GPU_texture_get_format(components, data_type, &format, &data_format, &tex->depth, &tex->stencil);
+ internalformat = gpu_texture_get_format(components, data_type, &format, &data_format, &tex->depth, &tex->stencil);
/* Generate Texture object */
glGenTextures(1, &tex->bindcode);
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index d703b06fa97..dc71e030b7e 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -68,9 +68,9 @@ struct GPUViewport {
DefaultTextureList *txl;
};
-static void GPU_viewport_buffers_free(FramebufferList *fbl, int fbl_len, TextureList *txl, int txl_len);
-static void GPU_viewport_storage_free(StorageList *stl, int stl_len);
-static void GPU_viewport_passes_free(PassList *psl, int psl_len);
+static void gpu_viewport_buffers_free(FramebufferList *fbl, int fbl_len, TextureList *txl, int txl_len);
+static void gpu_viewport_storage_free(StorageList *stl, int stl_len);
+static void gpu_viewport_passes_free(PassList *psl, int psl_len);
GPUViewport *GPU_viewport_create(void)
{
@@ -104,7 +104,7 @@ void *GPU_viewport_engine_data_create(GPUViewport *viewport, void *engine_type)
return data;
}
-static void GPU_viewport_engines_data_free(GPUViewport *viewport)
+static void gpu_viewport_engines_data_free(GPUViewport *viewport)
{
int fbl_len, txl_len, psl_len, stl_len;
@@ -114,9 +114,9 @@ static void GPU_viewport_engines_data_free(GPUViewport *viewport)
ViewportEngineData *data = link->data;
DRW_engine_viewport_data_size_get(data->engine_type, &fbl_len, &txl_len, &psl_len, &stl_len);
- GPU_viewport_buffers_free(data->fbl, fbl_len, data->txl, txl_len);
- GPU_viewport_passes_free(data->psl, psl_len);
- GPU_viewport_storage_free(data->stl, stl_len);
+ gpu_viewport_buffers_free(data->fbl, fbl_len, data->txl, txl_len);
+ gpu_viewport_passes_free(data->psl, psl_len);
+ gpu_viewport_storage_free(data->stl, stl_len);
MEM_freeN(data->fbl);
MEM_freeN(data->txl);
@@ -167,13 +167,13 @@ bool GPU_viewport_cache_validate(GPUViewport *viewport, unsigned int hash)
ViewportEngineData *data = link->data;
int psl_len;
DRW_engine_viewport_data_size_get(data->engine_type, NULL, NULL, &psl_len, NULL);
- GPU_viewport_passes_free(data->psl, psl_len);
+ gpu_viewport_passes_free(data->psl, psl_len);
}
dirty = true;
}
if (viewport->data_hash != hash) {
- GPU_viewport_engines_data_free(viewport);
+ gpu_viewport_engines_data_free(viewport);
dirty = true;
}
@@ -194,14 +194,14 @@ void GPU_viewport_bind(GPUViewport *viewport, const rcti *rect)
if (dfbl->default_fb) {
if (rect_w != viewport->size[0] || rect_h != viewport->size[1]) {
- GPU_viewport_buffers_free(
+ gpu_viewport_buffers_free(
(FramebufferList *)viewport->fbl, default_fbl_len,
(TextureList *)viewport->txl, default_txl_len);
for (LinkData *link = viewport->data.first; link; link = link->next) {
ViewportEngineData *data = link->data;
DRW_engine_viewport_data_size_get(data->engine_type, &fbl_len, &txl_len, NULL, NULL);
- GPU_viewport_buffers_free(data->fbl, fbl_len, data->txl, txl_len);
+ gpu_viewport_buffers_free(data->fbl, fbl_len, data->txl, txl_len);
}
}
}
@@ -313,7 +313,7 @@ void GPU_viewport_unbind(GPUViewport *viewport)
}
}
-static void GPU_viewport_buffers_free(
+static void gpu_viewport_buffers_free(
FramebufferList *fbl, int fbl_len,
TextureList *txl, int txl_len)
{
@@ -333,7 +333,7 @@ static void GPU_viewport_buffers_free(
}
}
-static void GPU_viewport_storage_free(StorageList *stl, int stl_len)
+static void gpu_viewport_storage_free(StorageList *stl, int stl_len)
{
for (int i = 0; i < stl_len; i++) {
void *storage = stl->storage[i];
@@ -344,7 +344,7 @@ static void GPU_viewport_storage_free(StorageList *stl, int stl_len)
}
}
-static void GPU_viewport_passes_free(PassList *psl, int psl_len)
+static void gpu_viewport_passes_free(PassList *psl, int psl_len)
{
for (int i = 0; i < psl_len; i++) {
struct DRWPass *pass = psl->passes[i];
@@ -358,9 +358,9 @@ static void GPU_viewport_passes_free(PassList *psl, int psl_len)
void GPU_viewport_free(GPUViewport *viewport)
{
- GPU_viewport_engines_data_free(viewport);
+ gpu_viewport_engines_data_free(viewport);
- GPU_viewport_buffers_free(
+ gpu_viewport_buffers_free(
(FramebufferList *)viewport->fbl, default_fbl_len,
(TextureList *)viewport->txl, default_txl_len);