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authorLukas Stockner <lukas.stockner@freenet.de>2020-01-16 04:21:32 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2020-01-16 04:21:32 +0300
commit7f571aad22724a1b0cb2427ee5e6829580050140 (patch)
tree331f0ed0de3b8c32449a5ac1b0d94aeb16f0cf91 /source/blender/gpu/intern
parenteca8bae6718d2cba788713bfb677f92f2fa3ca4e (diff)
parent7d8a186335400cb7ad69d24aab89e7a215a70348 (diff)
Merge branch 'blender-v2.82-release'
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c26
-rw-r--r--source/blender/gpu/intern/gpu_codegen.h5
-rw-r--r--source/blender/gpu/intern/gpu_draw.c564
-rw-r--r--source/blender/gpu/intern/gpu_texture.c12
4 files changed, 505 insertions, 102 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index ca804a26acd..1da7274b2cd 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -279,6 +279,9 @@ static void gpu_parse_material_library(GHash *hash, GPUMaterialLibrary *library)
if (!type && gpu_str_prefix(code, "sampler1DArray")) {
type = GPU_TEX1D_ARRAY;
}
+ if (!type && gpu_str_prefix(code, "sampler2DArray")) {
+ type = GPU_TEX2D_ARRAY;
+ }
if (!type && gpu_str_prefix(code, "sampler2D")) {
type = GPU_TEX2D;
}
@@ -618,7 +621,7 @@ static void codegen_set_unique_ids(ListBase *nodes)
input->bindtex = false;
if (input->ima) {
/* input is texture from image */
- codegen_set_texid(bindhash, input, &texid, input->ima, input->image_tile);
+ codegen_set_texid(bindhash, input, &texid, input->ima, input->type);
}
else if (input->coba) {
/* input is color band texture, check coba pointer */
@@ -657,10 +660,18 @@ static int codegen_process_uniforms_functions(GPUMaterial *material, DynStr *ds,
if (input->source == GPU_SOURCE_TEX) {
/* create exactly one sampler for each texture */
if (codegen_input_has_texture(input) && input->bindtex) {
- BLI_dynstr_appendf(ds,
- "uniform %s samp%d;\n",
- (input->coba) ? "sampler1DArray" : "sampler2D",
- input->texid);
+ const char *type;
+ if (input->coba || input->type == GPU_TEX1D_ARRAY) {
+ type = "sampler1DArray";
+ }
+ else if (input->type == GPU_TEX2D_ARRAY) {
+ type = "sampler2DArray";
+ }
+ else {
+ BLI_assert(input->type == GPU_TEX2D);
+ type = "sampler2D";
+ }
+ BLI_dynstr_appendf(ds, "uniform %s samp%d;\n", type, input->texid);
}
}
else if (input->source == GPU_SOURCE_BUILTIN) {
@@ -1544,10 +1555,10 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, const eGPUType
input->coba = link->coba;
break;
case GPU_NODE_LINK_IMAGE_BLENDER:
+ case GPU_NODE_LINK_IMAGE_TILEMAP:
input->source = GPU_SOURCE_TEX;
input->ima = link->ima;
input->iuser = link->iuser;
- input->image_tile = link->image_tile;
break;
case GPU_NODE_LINK_ATTR:
input->source = GPU_SOURCE_ATTR;
@@ -1792,13 +1803,12 @@ GPUNodeLink *GPU_uniform(float *num)
return link;
}
-GPUNodeLink *GPU_image(Image *ima, ImageUser *iuser, int tile)
+GPUNodeLink *GPU_image(Image *ima, ImageUser *iuser)
{
GPUNodeLink *link = GPU_node_link_create();
link->link_type = GPU_NODE_LINK_IMAGE_BLENDER;
link->ima = ima;
link->iuser = iuser;
- link->image_tile = tile;
return link;
}
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h
index 0e6982c603e..f8e1b76580f 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -59,6 +59,7 @@ typedef enum {
GPU_NODE_LINK_COLORBAND,
GPU_NODE_LINK_CONSTANT,
GPU_NODE_LINK_IMAGE_BLENDER,
+ GPU_NODE_LINK_IMAGE_TILEMAP,
GPU_NODE_LINK_OUTPUT,
GPU_NODE_LINK_UNIFORM,
} GPUNodeLinkType;
@@ -95,11 +96,10 @@ struct GPUNodeLink {
const char *attr_name;
CustomDataType attr_type;
};
- /* GPU_NODE_LINK_IMAGE_BLENDER */
+ /* GPU_NODE_LINK_IMAGE_BLENDER | GPU_NODE_LINK_IMAGE_TILEMAP */
struct {
struct Image *ima;
struct ImageUser *iuser;
- int image_tile;
};
};
};
@@ -139,7 +139,6 @@ typedef struct GPUInput {
struct ImageUser *iuser; /* image user */
bool bindtex; /* input is responsible for binding the texture? */
int texid; /* number for multitexture, starting from zero */
- int image_tile; /* image tile */
eGPUType textype; /* texture type (2D, 1D Array ...) */
};
/* GPU_SOURCE_ATTR */
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 95738bb1a95..d2008680098 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -31,6 +31,7 @@
#include <string.h>
#include "BLI_blenlib.h"
+#include "BLI_boxpack_2d.h"
#include "BLI_linklist.h"
#include "BLI_math.h"
#include "BLI_threads.h"
@@ -71,7 +72,7 @@ static bool is_power_of_2_resolution(int w, int h)
static bool is_over_resolution_limit(GLenum textarget, int w, int h)
{
- int size = (textarget == GL_TEXTURE_2D) ? GPU_max_texture_size() : GPU_max_cube_map_size();
+ int size = (textarget == GL_TEXTURE_CUBE_MAP) ? GPU_max_cube_map_size() : GPU_max_texture_size();
int reslimit = (U.glreslimit != 0) ? min_ii(U.glreslimit, size) : size;
return (w > reslimit || h > reslimit);
@@ -179,18 +180,294 @@ float GPU_get_anisotropic(void)
/* Set OpenGL state for an MTFace */
-static GPUTexture **gpu_get_tile_gputexture(ImageTile *tile, GLenum textarget)
+static GPUTexture **gpu_get_image_gputexture(Image *ima, GLenum textarget)
{
if (textarget == GL_TEXTURE_2D) {
- return &tile->gputexture[TEXTARGET_TEXTURE_2D];
+ return &ima->gputexture[TEXTARGET_TEXTURE_2D];
}
else if (textarget == GL_TEXTURE_CUBE_MAP) {
- return &tile->gputexture[TEXTARGET_TEXTURE_CUBE_MAP];
+ return &ima->gputexture[TEXTARGET_TEXTURE_CUBE_MAP];
+ }
+ else if (textarget == GL_TEXTURE_2D_ARRAY) {
+ return &ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY];
+ }
+ else if (textarget == GL_TEXTURE_1D_ARRAY) {
+ return &ima->gputexture[TEXTARGET_TEXTURE_TILE_MAPPING];
}
return NULL;
}
+static uint gpu_texture_create_tile_mapping(Image *ima)
+{
+ GPUTexture *tilearray = ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY];
+ if (tilearray == NULL) {
+ return 0;
+ }
+
+ float array_w = GPU_texture_width(tilearray);
+ float array_h = GPU_texture_height(tilearray);
+
+ ImageTile *last_tile = ima->tiles.last;
+ /* Tiles are sorted by number. */
+ int max_tile = last_tile->tile_number - 1001;
+
+ /* create image */
+ int bindcode;
+ glGenTextures(1, (GLuint *)&bindcode);
+ glBindTexture(GL_TEXTURE_1D_ARRAY, bindcode);
+
+ int width = max_tile + 1;
+ float *data = MEM_callocN(width * 8 * sizeof(float), __func__);
+ for (int i = 0; i < width; i++) {
+ data[4 * i] = -1.0f;
+ }
+ LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
+ int i = tile->tile_number - 1001;
+ data[4 * i] = tile->runtime.tilearray_layer;
+
+ float *tile_info = &data[4 * width + 4 * i];
+ tile_info[0] = tile->runtime.tilearray_offset[0] / array_w;
+ tile_info[1] = tile->runtime.tilearray_offset[1] / array_h;
+ tile_info[2] = tile->runtime.tilearray_size[0] / array_w;
+ tile_info[3] = tile->runtime.tilearray_size[1] / array_h;
+ }
+
+ glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA32F, width, 2, 0, GL_RGBA, GL_FLOAT, data);
+ MEM_freeN(data);
+
+ glTexParameteri(GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glBindTexture(GL_TEXTURE_1D_ARRAY, 0);
+
+ return bindcode;
+}
+
+typedef struct PackTile {
+ FixedSizeBoxPack boxpack;
+ ImageTile *tile;
+ float pack_score;
+} PackTile;
+
+static int compare_packtile(const void *a, const void *b)
+{
+ const PackTile *tile_a = a;
+ const PackTile *tile_b = b;
+
+ return tile_a->pack_score < tile_b->pack_score;
+}
+
+static uint gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
+{
+ int arraywidth = 0, arrayheight = 0;
+
+ ListBase boxes = {NULL};
+
+ LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
+ ImageUser iuser;
+ BKE_imageuser_default(&iuser);
+ iuser.tile = tile->tile_number;
+ ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL);
+
+ if (ibuf) {
+ PackTile *packtile = MEM_callocN(sizeof(PackTile), __func__);
+ packtile->tile = tile;
+ packtile->boxpack.w = ibuf->x;
+ packtile->boxpack.h = ibuf->y;
+
+ if (is_over_resolution_limit(
+ GL_TEXTURE_2D_ARRAY, packtile->boxpack.w, packtile->boxpack.h)) {
+ packtile->boxpack.w = smaller_power_of_2_limit(packtile->boxpack.w);
+ packtile->boxpack.h = smaller_power_of_2_limit(packtile->boxpack.h);
+ }
+ arraywidth = max_ii(arraywidth, packtile->boxpack.w);
+ arrayheight = max_ii(arrayheight, packtile->boxpack.h);
+
+ /* We sort the tiles by decreasing size, with an additional penalty term
+ * for high aspect ratios. This improves packing efficiency. */
+ float w = packtile->boxpack.w, h = packtile->boxpack.h;
+ packtile->pack_score = max_ff(w, h) / min_ff(w, h) * w * h;
+
+ BKE_image_release_ibuf(ima, ibuf, NULL);
+ BLI_addtail(&boxes, packtile);
+ }
+ }
+
+ BLI_assert(arraywidth > 0 && arrayheight > 0);
+
+ BLI_listbase_sort(&boxes, compare_packtile);
+ int arraylayers = 0;
+ /* Keep adding layers until all tiles are packed. */
+ while (boxes.first != NULL) {
+ ListBase packed = {NULL};
+ BLI_box_pack_2d_fixedarea(&boxes, arraywidth, arrayheight, &packed);
+ BLI_assert(packed.first != NULL);
+
+ LISTBASE_FOREACH (PackTile *, packtile, &packed) {
+ ImageTile *tile = packtile->tile;
+ int *tileoffset = tile->runtime.tilearray_offset;
+ int *tilesize = tile->runtime.tilearray_size;
+
+ tileoffset[0] = packtile->boxpack.x;
+ tileoffset[1] = packtile->boxpack.y;
+ tilesize[0] = packtile->boxpack.w;
+ tilesize[1] = packtile->boxpack.h;
+ tile->runtime.tilearray_layer = arraylayers;
+ }
+
+ BLI_freelistN(&packed);
+ arraylayers++;
+ }
+
+ /* create image */
+ int bindcode;
+ glGenTextures(1, (GLuint *)&bindcode);
+ glBindTexture(GL_TEXTURE_2D_ARRAY, bindcode);
+
+ GLenum data_type, internal_format;
+ if (main_ibuf->rect_float) {
+ data_type = GL_FLOAT;
+ internal_format = GL_RGBA16F;
+ }
+ else {
+ data_type = GL_UNSIGNED_BYTE;
+ internal_format = GL_RGBA8;
+ if (!IMB_colormanagement_space_is_data(main_ibuf->rect_colorspace) &&
+ !IMB_colormanagement_space_is_scene_linear(main_ibuf->rect_colorspace)) {
+ internal_format = GL_SRGB8_ALPHA8;
+ }
+ }
+
+ glTexImage3D(GL_TEXTURE_2D_ARRAY,
+ 0,
+ internal_format,
+ arraywidth,
+ arrayheight,
+ arraylayers,
+ 0,
+ GL_RGBA,
+ data_type,
+ NULL);
+
+ LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
+ int tilelayer = tile->runtime.tilearray_layer;
+ int *tileoffset = tile->runtime.tilearray_offset;
+ int *tilesize = tile->runtime.tilearray_size;
+
+ if (tilesize[0] == 0 || tilesize[1] == 0) {
+ continue;
+ }
+
+ ImageUser iuser;
+ BKE_imageuser_default(&iuser);
+ iuser.tile = tile->tile_number;
+ ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL);
+ BLI_assert(ibuf != NULL);
+
+ bool needs_scale = (ibuf->x != tilesize[0] || ibuf->y != tilesize[1]);
+
+ ImBuf *scale_ibuf = NULL;
+ if (ibuf->rect_float) {
+ float *rect_float = ibuf->rect_float;
+
+ const bool store_premultiplied = ima->alpha_mode != IMA_ALPHA_STRAIGHT;
+ if (ibuf->channels != 4 || !store_premultiplied) {
+ rect_float = MEM_mallocN(sizeof(float) * 4 * ibuf->x * ibuf->y, __func__);
+ IMB_colormanagement_imbuf_to_float_texture(
+ rect_float, 0, 0, ibuf->x, ibuf->y, ibuf, store_premultiplied);
+ }
+
+ float *pixeldata = rect_float;
+ if (needs_scale) {
+ scale_ibuf = IMB_allocFromBuffer(NULL, rect_float, ibuf->x, ibuf->y, 4);
+ IMB_scaleImBuf(scale_ibuf, tilesize[0], tilesize[1]);
+ pixeldata = scale_ibuf->rect_float;
+ }
+
+ glTexSubImage3D(GL_TEXTURE_2D_ARRAY,
+ 0,
+ tileoffset[0],
+ tileoffset[1],
+ tilelayer,
+ tilesize[0],
+ tilesize[1],
+ 1,
+ GL_RGBA,
+ GL_FLOAT,
+ pixeldata);
+
+ if (rect_float != ibuf->rect_float) {
+ MEM_freeN(rect_float);
+ }
+ }
+ else {
+ unsigned int *rect = ibuf->rect;
+
+ if (!IMB_colormanagement_space_is_data(ibuf->rect_colorspace)) {
+ rect = MEM_mallocN(sizeof(uchar) * 4 * ibuf->x * ibuf->y, __func__);
+ IMB_colormanagement_imbuf_to_byte_texture((uchar *)rect,
+ 0,
+ 0,
+ ibuf->x,
+ ibuf->y,
+ ibuf,
+ internal_format == GL_SRGB8_ALPHA8,
+ ima->alpha_mode == IMA_ALPHA_PREMUL);
+ }
+
+ unsigned int *pixeldata = rect;
+ if (needs_scale) {
+ scale_ibuf = IMB_allocFromBuffer(rect, NULL, ibuf->x, ibuf->y, 4);
+ IMB_scaleImBuf(scale_ibuf, tilesize[0], tilesize[1]);
+ pixeldata = scale_ibuf->rect;
+ }
+ glTexSubImage3D(GL_TEXTURE_2D_ARRAY,
+ 0,
+ tileoffset[0],
+ tileoffset[1],
+ tilelayer,
+ tilesize[0],
+ tilesize[1],
+ 1,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ pixeldata);
+
+ if (rect != ibuf->rect) {
+ MEM_freeN(rect);
+ }
+ }
+
+ if (scale_ibuf != NULL) {
+ IMB_freeImBuf(scale_ibuf);
+ }
+
+ BKE_image_release_ibuf(ima, ibuf, NULL);
+ }
+
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
+
+ if (GPU_get_mipmap()) {
+ glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0));
+ if (ima) {
+ ima->gpuflag |= IMA_GPU_MIPMAP_COMPLETE;
+ }
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ }
+
+ if (GLEW_EXT_texture_filter_anisotropic) {
+ glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic());
+ }
+
+ glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
+
+ return bindcode;
+}
+
static uint gpu_texture_create_from_ibuf(Image *ima, ImBuf *ibuf, int textarget)
{
uint bindcode = 0;
@@ -305,48 +582,105 @@ static GPUTexture **gpu_get_movieclip_gputexture(MovieClip *clip,
return NULL;
}
-static void gpu_texture_update_scaled(
- uchar *rect, float *rect_float, int full_w, int full_h, int x, int y, int w, int h)
+static ImBuf *update_do_scale(uchar *rect,
+ float *rect_float,
+ int *x,
+ int *y,
+ int *w,
+ int *h,
+ int limit_w,
+ int limit_h,
+ int full_w,
+ int full_h)
{
/* Partial update with scaling. */
- int limit_w = smaller_power_of_2_limit(full_w);
- int limit_h = smaller_power_of_2_limit(full_h);
float xratio = limit_w / (float)full_w;
float yratio = limit_h / (float)full_h;
+ int part_w = *w, part_h = *h;
+
/* Find sub coordinates in scaled image. Take ceiling because we will be
* losing 1 pixel due to rounding errors in x,y. */
- int sub_x = x * xratio;
- int sub_y = y * yratio;
- int sub_w = (int)ceil(xratio * w);
- int sub_h = (int)ceil(yratio * h);
+ *x *= xratio;
+ *y *= yratio;
+ *w = (int)ceil(xratio * (*w));
+ *h = (int)ceil(yratio * (*h));
/* ...but take back if we are over the limit! */
- if (sub_w + sub_x > limit_w) {
- sub_w--;
+ if (*x + *w > limit_w) {
+ (*w)--;
}
- if (sub_h + sub_y > limit_h) {
- sub_h--;
+ if (*y + *h > limit_h) {
+ (*h)--;
}
/* Scale pixels. */
- ImBuf *ibuf = IMB_allocFromBuffer((uint *)rect, rect_float, w, h, 4);
- IMB_scaleImBuf(ibuf, sub_w, sub_h);
+ ImBuf *ibuf = IMB_allocFromBuffer((uint *)rect, rect_float, part_w, part_h, 4);
+ IMB_scaleImBuf(ibuf, *w, *h);
+
+ return ibuf;
+}
+
+static void gpu_texture_update_scaled_array(uchar *rect,
+ float *rect_float,
+ int full_w,
+ int full_h,
+ int x,
+ int y,
+ int layer,
+ const int *tile_offset,
+ const int *tile_size,
+ int w,
+ int h)
+{
+ ImBuf *ibuf = update_do_scale(
+ rect, rect_float, &x, &y, &w, &h, tile_size[0], tile_size[1], full_w, full_h);
+
+ /* Shift to account for tile packing. */
+ x += tile_offset[0];
+ y += tile_offset[1];
if (ibuf->rect_float) {
- glTexSubImage2D(
- GL_TEXTURE_2D, 0, sub_x, sub_y, sub_w, sub_h, GL_RGBA, GL_FLOAT, ibuf->rect_float);
+ glTexSubImage3D(
+ GL_TEXTURE_2D_ARRAY, 0, x, y, layer, w, h, 1, GL_RGBA, GL_FLOAT, ibuf->rect_float);
}
else {
- glTexSubImage2D(
- GL_TEXTURE_2D, 0, sub_x, sub_y, sub_w, sub_h, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+ glTexSubImage3D(
+ GL_TEXTURE_2D_ARRAY, 0, x, y, layer, w, h, 1, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
}
IMB_freeImBuf(ibuf);
}
-static void gpu_texture_update_unscaled(
- uchar *rect, float *rect_float, int x, int y, int w, int h, GLint tex_stride, GLint tex_offset)
+static void gpu_texture_update_scaled(
+ uchar *rect, float *rect_float, int full_w, int full_h, int x, int y, int w, int h)
+{
+ /* Partial update with scaling. */
+ int limit_w = smaller_power_of_2_limit(full_w);
+ int limit_h = smaller_power_of_2_limit(full_h);
+
+ ImBuf *ibuf = update_do_scale(
+ rect, rect_float, &x, &y, &w, &h, limit_w, limit_h, full_w, full_h);
+
+ if (ibuf->rect_float) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_FLOAT, ibuf->rect_float);
+ }
+ else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+ }
+
+ IMB_freeImBuf(ibuf);
+}
+
+static void gpu_texture_update_unscaled(uchar *rect,
+ float *rect_float,
+ int x,
+ int y,
+ int layer,
+ int w,
+ int h,
+ GLint tex_stride,
+ GLint tex_offset)
{
/* Partial update without scaling. Stride and offset are used to copy only a
* subset of a possible larger buffer than what we are updating. */
@@ -354,22 +688,61 @@ static void gpu_texture_update_unscaled(
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
glPixelStorei(GL_UNPACK_ROW_LENGTH, tex_stride);
- if (rect_float == NULL) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, rect + tex_offset);
+ if (layer >= 0) {
+ if (rect_float == NULL) {
+ glTexSubImage3D(GL_TEXTURE_2D_ARRAY,
+ 0,
+ x,
+ y,
+ layer,
+ w,
+ h,
+ 1,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ rect + tex_offset);
+ }
+ else {
+ glTexSubImage3D(GL_TEXTURE_2D_ARRAY,
+ 0,
+ x,
+ y,
+ layer,
+ w,
+ h,
+ 1,
+ GL_RGBA,
+ GL_FLOAT,
+ rect_float + tex_offset);
+ }
}
else {
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_FLOAT, rect_float + tex_offset);
+ if (rect_float == NULL) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, rect + tex_offset);
+ }
+ else {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_FLOAT, rect_float + tex_offset);
+ }
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length);
}
-static void gpu_texture_update_from_ibuf(Image *ima, ImBuf *ibuf, int x, int y, int w, int h)
+static void gpu_texture_update_from_ibuf(
+ GPUTexture *tex, Image *ima, ImBuf *ibuf, ImageTile *tile, int x, int y, int w, int h)
{
/* Partial update of texture for texture painting. This is often much
- * quicker than fully updating the texture for high resolution images.
- * Assumes the OpenGL texture is bound to 0. */
- const bool scaled = is_over_resolution_limit(GL_TEXTURE_2D, ibuf->x, ibuf->y);
+ * quicker than fully updating the texture for high resolution images. */
+ GPU_texture_bind(tex, 0);
+
+ bool scaled;
+ if (tile != NULL) {
+ int *tilesize = tile->runtime.tilearray_size;
+ scaled = (ibuf->x != tilesize[0]) || (ibuf->y != tilesize[1]);
+ }
+ else {
+ scaled = is_over_resolution_limit(GL_TEXTURE_2D, ibuf->x, ibuf->y);
+ }
if (scaled) {
/* Extra padding to account for bleed from neighboring pixels. */
@@ -429,11 +802,35 @@ static void gpu_texture_update_from_ibuf(Image *ima, ImBuf *ibuf, int x, int y,
if (scaled) {
/* Slower update where we first have to scale the input pixels. */
- gpu_texture_update_scaled(rect, rect_float, ibuf->x, ibuf->y, x, y, w, h);
+ if (tile != NULL) {
+ int *tileoffset = tile->runtime.tilearray_offset;
+ int *tilesize = tile->runtime.tilearray_size;
+ int tilelayer = tile->runtime.tilearray_layer;
+ gpu_texture_update_scaled_array(
+ rect, rect_float, ibuf->x, ibuf->y, x, y, tilelayer, tileoffset, tilesize, w, h);
+ }
+ else {
+ gpu_texture_update_scaled(rect, rect_float, ibuf->x, ibuf->y, x, y, w, h);
+ }
}
else {
/* Fast update at same resolution. */
- gpu_texture_update_unscaled(rect, rect_float, x, y, w, h, tex_stride, tex_offset);
+ if (tile != NULL) {
+ int *tileoffset = tile->runtime.tilearray_offset;
+ int tilelayer = tile->runtime.tilearray_layer;
+ gpu_texture_update_unscaled(rect,
+ rect_float,
+ x + tileoffset[0],
+ y + tileoffset[1],
+ tilelayer,
+ w,
+ h,
+ tex_stride,
+ tex_offset);
+ }
+ else {
+ gpu_texture_update_unscaled(rect, rect_float, x, y, -1, w, h, tex_stride, tex_offset);
+ }
}
/* Free buffers if needed. */
@@ -443,6 +840,15 @@ static void gpu_texture_update_from_ibuf(Image *ima, ImBuf *ibuf, int x, int y,
if (rect_float && rect_float != ibuf->rect_float) {
MEM_freeN(rect_float);
}
+
+ if (GPU_get_mipmap()) {
+ glGenerateMipmap((tile != NULL) ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D);
+ }
+ else {
+ ima->gpuflag &= ~IMA_GPU_MIPMAP_COMPLETE;
+ }
+
+ GPU_texture_unbind(tex);
}
GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget)
@@ -460,19 +866,8 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget
/* Tag as in active use for garbage collector. */
BKE_image_tag_time(ima);
- ImageTile *tile = BKE_image_get_tile_from_iuser(ima, iuser);
-
- if (tile == NULL) {
- /* TODO(lukas): When a tile gets deleted, the materials using the image
- * aren't rebuilt and therefore continue to use it.
- * This workaround isn't ideal, the result should be a pink color
- * (for a missing tile). With the current behavior, new tiles also won't
- * be detected. */
- tile = BKE_image_get_tile(ima, 0);
- }
-
/* Test if we already have a texture. */
- GPUTexture **tex = gpu_get_tile_gputexture(tile, textarget);
+ GPUTexture **tex = gpu_get_image_gputexture(ima, textarget);
if (*tex) {
return *tex;
}
@@ -480,6 +875,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget
/* Check if we have a valid image. If not, we return a dummy
* texture with zero bindcode so we don't keep trying. */
uint bindcode = 0;
+ ImageTile *tile = BKE_image_get_tile(ima, 0);
if (tile->ok == 0) {
*tex = GPU_texture_from_bindcode(textarget, bindcode);
return *tex;
@@ -492,7 +888,15 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget
return *tex;
}
- bindcode = gpu_texture_create_from_ibuf(ima, ibuf, textarget);
+ if (textarget == GL_TEXTURE_2D_ARRAY) {
+ bindcode = gpu_texture_create_tile_array(ima, ibuf);
+ }
+ else if (textarget == GL_TEXTURE_1D_ARRAY) {
+ bindcode = gpu_texture_create_tile_mapping(ima);
+ }
+ else {
+ bindcode = gpu_texture_create_from_ibuf(ima, ibuf, textarget);
+ }
BKE_image_release_ibuf(ima, ibuf, NULL);
@@ -856,13 +1260,15 @@ void GPU_paint_set_mipmap(Main *bmain, bool mipmap)
for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
if (BKE_image_has_opengl_texture(ima)) {
if (ima->gpuflag & IMA_GPU_MIPMAP_COMPLETE) {
- LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
- GPUTexture *tex = tile->gputexture[TEXTARGET_TEXTURE_2D];
- if (tex != NULL) {
- GPU_texture_bind(tex, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0));
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
- GPU_texture_unbind(tex);
+ for (int a = 0; a < TEXTARGET_COUNT; a++) {
+ if (ELEM(a, TEXTARGET_TEXTURE_2D, TEXTARGET_TEXTURE_2D_ARRAY)) {
+ GPUTexture *tex = ima->gputexture[a];
+ if (tex != NULL) {
+ GPU_texture_bind(tex, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0));
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
+ GPU_texture_unbind(tex);
+ }
}
}
}
@@ -878,13 +1284,15 @@ void GPU_paint_set_mipmap(Main *bmain, bool mipmap)
else {
for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
if (BKE_image_has_opengl_texture(ima)) {
- LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
- GPUTexture *tex = tile->gputexture[TEXTARGET_TEXTURE_2D];
- if (tex != NULL) {
- GPU_texture_bind(tex, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
- GPU_texture_unbind(tex);
+ for (int a = 0; a < TEXTARGET_COUNT; a++) {
+ if (ELEM(a, TEXTARGET_TEXTURE_2D, TEXTARGET_TEXTURE_2D_ARRAY)) {
+ GPUTexture *tex = ima->gputexture[a];
+ if (tex != NULL) {
+ GPU_texture_bind(tex, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
+ GPU_texture_unbind(tex);
+ }
}
}
}
@@ -899,26 +1307,22 @@ void GPU_paint_update_image(Image *ima, ImageUser *iuser, int x, int y, int w, i
{
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL);
ImageTile *tile = BKE_image_get_tile_from_iuser(ima, iuser);
- GPUTexture *tex = tile->gputexture[TEXTARGET_TEXTURE_2D];
- if ((tex == NULL) || (ibuf == NULL) || (w == 0) || (h == 0)) {
+ if ((ibuf == NULL) || (w == 0) || (h == 0)) {
/* Full reload of texture. */
GPU_free_image(ima);
}
- else {
- /* Partial update of texture. */
- GPU_texture_bind(tex, 0);
- gpu_texture_update_from_ibuf(ima, ibuf, x, y, w, h);
-
- if (GPU_get_mipmap()) {
- glGenerateMipmap(GL_TEXTURE_2D);
- }
- else {
- ima->gpuflag &= ~IMA_GPU_MIPMAP_COMPLETE;
- }
+ GPUTexture *tex = ima->gputexture[TEXTARGET_TEXTURE_2D];
+ /* Check if we need to update the main gputexture. */
+ if (tex != NULL && tile == ima->tiles.first) {
+ gpu_texture_update_from_ibuf(tex, ima, ibuf, NULL, x, y, w, h);
+ }
- GPU_texture_unbind(tex);
+ /* Check if we need to update the array gputexture. */
+ tex = ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY];
+ if (tex != NULL) {
+ gpu_texture_update_from_ibuf(tex, ima, ibuf, tile, x, y, w, h);
}
BKE_image_release_ibuf(ima, ibuf, NULL);
@@ -960,13 +1364,11 @@ void GPU_free_unused_buffers(Main *bmain)
static void gpu_free_image_immediate(Image *ima)
{
- LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
- for (int i = 0; i < TEXTARGET_COUNT; i++) {
- /* free glsl image binding */
- if (tile->gputexture[i] != NULL) {
- GPU_texture_free(tile->gputexture[i]);
- tile->gputexture[i] = NULL;
- }
+ for (int i = 0; i < TEXTARGET_COUNT; i++) {
+ /* free glsl image binding */
+ if (ima->gputexture[i] != NULL) {
+ GPU_texture_free(ima->gputexture[i]);
+ ima->gputexture[i] = NULL;
}
}
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 1feb5b7732d..84328b8dfd4 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -1032,10 +1032,6 @@ GPUTexture *GPU_texture_create_buffer(eGPUTextureFormat tex_format, const GLuint
GPUTexture *GPU_texture_from_bindcode(int textarget, int bindcode)
{
- /* see GPUInput::textarget: it can take two values - GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP
- * these values are correct for glDisable, so textarget can be safely used in
- * GPU_texture_bind/GPU_texture_unbind through tex->target_base */
- /* (is any of this obsolete now that we don't glEnable/Disable textures?) */
GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
tex->bindcode = bindcode;
tex->number = -1;
@@ -1052,12 +1048,8 @@ GPUTexture *GPU_texture_from_bindcode(int textarget, int bindcode)
else {
GLint w, h;
- GLenum gettarget;
-
- if (textarget == GL_TEXTURE_2D) {
- gettarget = GL_TEXTURE_2D;
- }
- else {
+ GLenum gettarget = textarget;
+ if (textarget == GL_TEXTURE_CUBE_MAP) {
gettarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
}