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authorCharlie Jolly <charlie>2020-02-17 18:15:46 +0300
committerCharlie Jolly <mistajolly@gmail.com>2020-02-17 18:43:18 +0300
commit20a4cdfd700d3722fdcaa3b3952ccea1b0e6ee47 (patch)
tree16eee69e8e1d3bdfb902e05df15b055f7141fd4d /source/blender/gpu/intern
parentab3a6e050c856345d10f8e36155913288559e4dc (diff)
Cycles: Vector Rotate Node using Axis and Angle method
This node provides the ability to rotate a vector around a `center` point using either `Axis Angle` , `Single Axis` or `Euler` methods. Reviewed By: #cycles, brecht Differential Revision: https://developer.blender.org/D3789
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_material_library.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_material_library.c b/source/blender/gpu/intern/gpu_material_library.c
index e7ec1bb12a2..959e5ef7440 100644
--- a/source/blender/gpu/intern/gpu_material_library.c
+++ b/source/blender/gpu/intern/gpu_material_library.c
@@ -119,6 +119,7 @@ extern char datatoc_gpu_shader_material_uv_map_glsl[];
extern char datatoc_gpu_shader_material_vector_curves_glsl[];
extern char datatoc_gpu_shader_material_vector_displacement_glsl[];
extern char datatoc_gpu_shader_material_vector_math_glsl[];
+extern char datatoc_gpu_shader_material_vector_rotate_glsl[];
extern char datatoc_gpu_shader_material_velvet_glsl[];
extern char datatoc_gpu_shader_material_vertex_color_glsl[];
extern char datatoc_gpu_shader_material_volume_absorption_glsl[];
@@ -527,6 +528,11 @@ static GPUMaterialLibrary gpu_shader_material_vector_math_library = {
.dependencies = {&gpu_shader_material_math_util_library, NULL},
};
+static GPUMaterialLibrary gpu_shader_material_vector_rotate_library = {
+ .code = datatoc_gpu_shader_material_vector_rotate_glsl,
+ .dependencies = {&gpu_shader_material_math_util_library, NULL},
+};
+
static GPUMaterialLibrary gpu_shader_material_velvet_library = {
.code = datatoc_gpu_shader_material_velvet_glsl,
.dependencies = {&gpu_shader_material_diffuse_library, NULL},
@@ -647,6 +653,7 @@ static GPUMaterialLibrary *gpu_material_libraries[] = {
&gpu_shader_material_vector_curves_library,
&gpu_shader_material_vector_displacement_library,
&gpu_shader_material_vector_math_library,
+ &gpu_shader_material_vector_rotate_library,
&gpu_shader_material_velvet_library,
&gpu_shader_material_vertex_color_library,
&gpu_shader_material_volume_absorption_library,
@@ -879,4 +886,3 @@ char *gpu_material_library_generate_code(GSet *used_libraries, const char *frag_
return result;
}
-