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author | Campbell Barton <ideasman42@gmail.com> | 2017-08-16 18:38:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-08-16 23:34:02 +0300 |
commit | 7c96f613e4d05f67f5cd9bf0cec29ca7ce51a3e4 (patch) | |
tree | 5d366b09edc069803d67c875e9ef65314eff87a9 /source/blender/gpu/intern | |
parent | a4068d008304f2c609df0b2d8db5f987c86c1509 (diff) |
DwM: Use Batch's for drawing selection
Use mesh batch cache for mesh selection.
Note that we could create the batches and free immediately
so they don't take up memory.
This resolves a problem where selection was limited
to immediate-mode buffer size.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index e67e5bc933d..5d5be2ec4ef 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -663,6 +663,7 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) [GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl, datatoc_gpu_shader_image_shuffle_color_frag_glsl }, [GPU_SHADER_3D_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, + [GPU_SHADER_3D_UNIFORM_COLOR_U32] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, [GPU_SHADER_3D_FLAT_COLOR] = { datatoc_gpu_shader_3D_flat_color_vert_glsl, datatoc_gpu_shader_flat_color_frag_glsl }, [GPU_SHADER_3D_FLAT_COLOR_U32] = { datatoc_gpu_shader_3D_flat_color_vert_glsl, @@ -767,6 +768,7 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) defines = "#define USE_INSTANCE_COLOR;\n"; break; case GPU_SHADER_3D_FLAT_COLOR_U32: + case GPU_SHADER_3D_UNIFORM_COLOR_U32: defines = "#define USE_COLOR_U32;\n"; break; case GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR: |