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authorCampbell Barton <ideasman42@gmail.com>2011-03-07 02:12:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-03-07 02:12:12 +0300
commit627c764e3cdd7ce67d9640e5a0c5280953c3728d (patch)
treec810fa3ad6ba8f998b106db02a71879c6d14394a /source/blender/gpu/intern
parentf1e0ef1d1281cc63d092a144ddbe3b1140104cd5 (diff)
bug [#26329] Project Paint not working
we cant ensure that a requested buffer can be allocated so report opengl errors when failing to allocate the buffer (rather then printing to console). this is common enough and generic error isn't too helpful to users.
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c4
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c72
-rw-r--r--source/blender/gpu/intern/gpu_material.c4
3 files changed, 47 insertions, 33 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index fad65a95a49..470b99de00b 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -983,11 +983,11 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, int type)
input->textype = type;
if (type == GPU_TEX1D) {
- input->tex = GPU_texture_create_1D(link->texturesize, link->ptr1);
+ input->tex = GPU_texture_create_1D(link->texturesize, link->ptr1, NULL);
input->textarget = GL_TEXTURE_1D;
}
else {
- input->tex = GPU_texture_create_2D(link->texturesize, link->texturesize, link->ptr2);
+ input->tex = GPU_texture_create_2D(link->texturesize, link->texturesize, link->ptr2, NULL);
input->textarget = GL_TEXTURE_2D;
}
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 78ac17d450d..6cd16df3c88 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -225,39 +225,47 @@ int GPU_print_error(const char *str)
return 0;
}
-static void GPU_print_framebuffer_error(GLenum status)
+static void GPU_print_framebuffer_error(GLenum status, char err_out[256])
{
- fprintf(stderr, "GPUFrameBuffer: framebuffer incomplete error %d\n",
- (int)status);
+ const char *err= "unknown";
switch(status) {
case GL_FRAMEBUFFER_COMPLETE_EXT:
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
- fprintf(stderr, "Incomplete attachment.\n");
+ err= "Incomplete attachment";
break;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
- fprintf(stderr, "Unsupported framebuffer format.\n");
+ err= "Unsupported framebuffer format";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
- fprintf(stderr, "Missing attachment.\n");
+ err= "Missing attachment";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
- fprintf(stderr, "Attached images must have same dimensions.\n");
+ err= "Attached images must have same dimensions";
break;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
- fprintf(stderr, "Attached images must have same format.\n");
+ err= "Attached images must have same format";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
- fprintf(stderr, "Missing draw buffer.\n");
+ err= "Missing draw buffer";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
- fprintf(stderr, "Missing read buffer.\n");
- break;
- default:
- fprintf(stderr, "Unknown.\n");
+ err= "Missing read buffer";
break;
}
+
+ if(err_out) {
+ snprintf(err_out, 256, "GPUFrameBuffer: framebuffer incomplete error %d '%s'",
+ (int)status,
+ err);
+ }
+ else {
+ fprintf(stderr, "GPUFrameBuffer: framebuffer incomplete error %d '%s'\n",
+ (int)status,
+ err);
+ }
+
}
/* GPUTexture */
@@ -318,7 +326,7 @@ static void GPU_glTexSubImageEmpty(GLenum target, GLenum format, int x, int y, i
MEM_freeN(pixels);
}
-static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, int depth)
+static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, int depth, char err_out[256])
{
GPUTexture *tex;
GLenum type, format, internalformat;
@@ -338,8 +346,14 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in
glGenTextures(1, &tex->bindcode);
if (!tex->bindcode) {
- fprintf(stderr, "GPUTexture: texture create failed: %d\n",
- (int)glGetError());
+ if(err_out) {
+ snprintf(err_out, 256, "GPUTexture: texture create failed: %d",
+ (int)glGetError());
+ }
+ else {
+ fprintf(stderr, "GPUTexture: texture create failed: %d\n",
+ (int)glGetError());
+ }
GPU_texture_free(tex);
return NULL;
}
@@ -555,9 +569,9 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, double time,
return tex;
}
-GPUTexture *GPU_texture_create_1D(int w, float *fpixels)
+GPUTexture *GPU_texture_create_1D(int w, float *fpixels, char err_out[256])
{
- GPUTexture *tex = GPU_texture_create_nD(w, 1, 1, fpixels, 0);
+ GPUTexture *tex = GPU_texture_create_nD(w, 1, 1, fpixels, 0, err_out);
if (tex)
GPU_texture_unbind(tex);
@@ -565,9 +579,9 @@ GPUTexture *GPU_texture_create_1D(int w, float *fpixels)
return tex;
}
-GPUTexture *GPU_texture_create_2D(int w, int h, float *fpixels)
+GPUTexture *GPU_texture_create_2D(int w, int h, float *fpixels, char err_out[256])
{
- GPUTexture *tex = GPU_texture_create_nD(w, h, 2, fpixels, 0);
+ GPUTexture *tex = GPU_texture_create_nD(w, h, 2, fpixels, 0, err_out);
if (tex)
GPU_texture_unbind(tex);
@@ -575,9 +589,9 @@ GPUTexture *GPU_texture_create_2D(int w, int h, float *fpixels)
return tex;
}
-GPUTexture *GPU_texture_create_depth(int w, int h)
+GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256])
{
- GPUTexture *tex = GPU_texture_create_nD(w, h, 2, NULL, 1);
+ GPUTexture *tex = GPU_texture_create_nD(w, h, 2, NULL, 1, err_out);
if (tex)
GPU_texture_unbind(tex);
@@ -705,7 +719,7 @@ GPUFrameBuffer *GPU_framebuffer_create(void)
return fb;
}
-int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex)
+int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char err_out[256])
{
GLenum status;
GLenum attachment;
@@ -734,7 +748,7 @@ int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex)
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
GPU_framebuffer_restore();
- GPU_print_framebuffer_error(status);
+ GPU_print_framebuffer_error(status, err_out);
return 0;
}
@@ -846,7 +860,7 @@ struct GPUOffScreen {
GPUTexture *depth;
};
-GPUOffScreen *GPU_offscreen_create(int *width, int *height)
+GPUOffScreen *GPU_offscreen_create(int *width, int *height, char err_out[256])
{
GPUOffScreen *ofs;
@@ -858,7 +872,7 @@ GPUOffScreen *GPU_offscreen_create(int *width, int *height)
return NULL;
}
- ofs->depth = GPU_texture_create_depth(*width, *height);
+ ofs->depth = GPU_texture_create_depth(*width, *height, err_out);
if(!ofs->depth) {
GPU_offscreen_free(ofs);
return NULL;
@@ -870,18 +884,18 @@ GPUOffScreen *GPU_offscreen_create(int *width, int *height)
printf("Offscreen size differs from given size!\n");
}
- if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->depth)) {
+ if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->depth, err_out)) {
GPU_offscreen_free(ofs);
return NULL;
}
- ofs->color = GPU_texture_create_2D(*width, *height, NULL);
+ ofs->color = GPU_texture_create_2D(*width, *height, NULL, err_out);
if(!ofs->color) {
GPU_offscreen_free(ofs);
return NULL;
}
- if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->color)) {
+ if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->color, err_out)) {
GPU_offscreen_free(ofs);
return NULL;
}
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index f644700fb81..8e71f259557 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1553,13 +1553,13 @@ GPULamp *GPU_lamp_from_blender(Scene *scene, Object *ob, Object *par)
return lamp;
}
- lamp->tex = GPU_texture_create_depth(lamp->size, lamp->size);
+ lamp->tex = GPU_texture_create_depth(lamp->size, lamp->size, NULL);
if(!lamp->tex) {
gpu_lamp_shadow_free(lamp);
return lamp;
}
- if(!GPU_framebuffer_texture_attach(lamp->fb, lamp->tex)) {
+ if(!GPU_framebuffer_texture_attach(lamp->fb, lamp->tex, NULL)) {
gpu_lamp_shadow_free(lamp);
return lamp;
}