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authorColin Basnett <cmbasnett@gmail.com>2022-09-17 03:50:37 +0300
committerColin Basnett <cmbasnett@gmail.com>2022-09-17 03:50:37 +0300
commit564bda241a973396da51d7c3ccd9efd97d51728a (patch)
tree4d9aa4cccd82e2e606b47774afa5e1015bf14768 /source/blender/gpu/metal/kernels/gpu_shader_fullscreen_blit_frag.glsl
parent0fff238150d076576053c25b646f653d6e3b0edb (diff)
parent48d7ff68f0df209c77bbb081ab46fbc109fd825a (diff)
Merge branch 'master' into feature-imformatfeature-imformat
Diffstat (limited to 'source/blender/gpu/metal/kernels/gpu_shader_fullscreen_blit_frag.glsl')
-rw-r--r--source/blender/gpu/metal/kernels/gpu_shader_fullscreen_blit_frag.glsl5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/gpu/metal/kernels/gpu_shader_fullscreen_blit_frag.glsl b/source/blender/gpu/metal/kernels/gpu_shader_fullscreen_blit_frag.glsl
index b1353478593..8c81c5c0d83 100644
--- a/source/blender/gpu/metal/kernels/gpu_shader_fullscreen_blit_frag.glsl
+++ b/source/blender/gpu/metal/kernels/gpu_shader_fullscreen_blit_frag.glsl
@@ -1,10 +1,5 @@
-in vec4 uvcoordsvar;
-uniform sampler2D imageTexture;
-uniform int mip;
-out vec4 fragColor;
-
void main()
{
vec4 tex_color = textureLod(imageTexture, uvcoordsvar.xy, mip);