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authorCampbell Barton <campbell@blender.org>2022-05-19 03:02:28 +0300
committerCampbell Barton <campbell@blender.org>2022-05-19 04:17:01 +0300
commit30e666f747bae89d50029cbcc505ffa9a12ab05e (patch)
tree95dc266f0e2b7d990064005611f0088aa2e2611a /source/blender/gpu/metal
parentae2d2c9361614265db2fa6e2586346b1744a2399 (diff)
Cleanup: format, reduce line length & strip trailing space
Diffstat (limited to 'source/blender/gpu/metal')
-rw-r--r--source/blender/gpu/metal/kernels/depth_2d_update_float_frag.glsl2
-rw-r--r--source/blender/gpu/metal/kernels/depth_2d_update_int24_frag.glsl2
-rw-r--r--source/blender/gpu/metal/kernels/depth_2d_update_int32_frag.glsl2
-rw-r--r--source/blender/gpu/metal/kernels/depth_2d_update_vert.glsl2
4 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/metal/kernels/depth_2d_update_float_frag.glsl b/source/blender/gpu/metal/kernels/depth_2d_update_float_frag.glsl
index ecb2dddcd63..9fd54f3f31f 100644
--- a/source/blender/gpu/metal/kernels/depth_2d_update_float_frag.glsl
+++ b/source/blender/gpu/metal/kernels/depth_2d_update_float_frag.glsl
@@ -7,4 +7,4 @@ in vec2 texCoord_interp;
void main()
{
gl_FragDepth = textureLod(source_data, texCoord_interp, mip).r;
-} \ No newline at end of file
+}
diff --git a/source/blender/gpu/metal/kernels/depth_2d_update_int24_frag.glsl b/source/blender/gpu/metal/kernels/depth_2d_update_int24_frag.glsl
index 99661a760f0..7483343503f 100644
--- a/source/blender/gpu/metal/kernels/depth_2d_update_int24_frag.glsl
+++ b/source/blender/gpu/metal/kernels/depth_2d_update_int24_frag.glsl
@@ -10,4 +10,4 @@ void main()
uint stencil = (val >> 24) & 0xFFu;
uint depth = (val)&0xFFFFFFu;
gl_FragDepth = float(depth) / float(0xFFFFFFu);
-} \ No newline at end of file
+}
diff --git a/source/blender/gpu/metal/kernels/depth_2d_update_int32_frag.glsl b/source/blender/gpu/metal/kernels/depth_2d_update_int32_frag.glsl
index 15271ab2cdd..75d42c57f73 100644
--- a/source/blender/gpu/metal/kernels/depth_2d_update_int32_frag.glsl
+++ b/source/blender/gpu/metal/kernels/depth_2d_update_int32_frag.glsl
@@ -9,4 +9,4 @@ void main()
uint val = textureLod(source_data, texCoord_interp, mip).r;
uint depth = (val) & (0xFFFFFFFFu);
gl_FragDepth = float(depth) / float(0xFFFFFFFFu);
-} \ No newline at end of file
+}
diff --git a/source/blender/gpu/metal/kernels/depth_2d_update_vert.glsl b/source/blender/gpu/metal/kernels/depth_2d_update_vert.glsl
index 092ae45b719..faae68d2f55 100644
--- a/source/blender/gpu/metal/kernels/depth_2d_update_vert.glsl
+++ b/source/blender/gpu/metal/kernels/depth_2d_update_vert.glsl
@@ -30,4 +30,4 @@ void main()
texCoord_interp = tex.zy;
}
gl_Position = vec4(rect.xy, 0.0f, 1.0f);
-} \ No newline at end of file
+}