Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Bakker <jbakker>2021-05-26 17:49:17 +0300
committerJeroen Bakker <jeroen@blender.org>2021-05-26 17:49:30 +0300
commit87055dc71b0d50cd25660969b55cda7d44af6a12 (patch)
treec30337eadc92f072f524d6d0670b6a1043e29074 /source/blender/gpu/opengl/gl_backend.cc
parente459a25e6cbe9321ad25f87843e2fe5a8a2306f9 (diff)
GPU: Compute Pipeline.
With the compute pipeline calculation can be offloaded to the GPU. This patch only adds the framework for compute. So no changes for users at this moment. NOTE: As this is an OpenGL4.3 feature it must always have a fallback. Use `GPU_compute_shader_support` to check if compute pipeline can be used. Check `gpu_shader_compute*` test cases for usage. This patch also adds support for shader storage buffer objects and device only vertex/index buffers. An alternative that had been discussed was adding this to the `GPUBatch`, this was eventually not chosen as it would lead to more code when used as part of a shading group. The idea is that we add an `eDRWCommandType` in the near future. Reviewed By: fclem Differential Revision: https://developer.blender.org/D10913
Diffstat (limited to 'source/blender/gpu/opengl/gl_backend.cc')
-rw-r--r--source/blender/gpu/opengl/gl_backend.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
index 31b6549fc3b..fb03a2c2d2a 100644
--- a/source/blender/gpu/opengl/gl_backend.cc
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -437,6 +437,8 @@ void GLBackend::capabilities_init()
GCaps.mem_stats_support = GLEW_NVX_gpu_memory_info || GLEW_ATI_meminfo;
GCaps.shader_image_load_store_support = GLEW_ARB_shader_image_load_store;
+ GCaps.compute_shader_support = GLEW_ARB_compute_shader;
+ GCaps.shader_storage_buffer_objects_support = GLEW_ARB_shader_storage_buffer_object;
/* GL specific capabilities. */
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &GLContext::max_texture_3d_size);
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &GLContext::max_cubemap_size);