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authorClément Foucault <foucault.clem@gmail.com>2020-09-07 16:39:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-07 20:37:04 +0300
commit360489c75167d47653bc34ad9ba9a65076bf384c (patch)
treef4d28e3add0893ae47146314d893e925dc30120e /source/blender/gpu/opengl/gl_backend.cc
parent9cac181fbead28c0bf963bf2b9f82fddf3c2b7df (diff)
GPUPlatform: GL backend isolation
Part of the vulkan implementation T68990. Pretty straight forward. Just move the GL code inside the GLBackend and make the GPUPlatformGlobal a class object.
Diffstat (limited to 'source/blender/gpu/opengl/gl_backend.cc')
-rw-r--r--source/blender/gpu/opengl/gl_backend.cc135
1 files changed, 135 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
new file mode 100644
index 00000000000..d44bb9ba481
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -0,0 +1,135 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_platform_private.hh"
+
+#include "glew-mx.h"
+
+#include "gl_backend.hh"
+
+namespace blender::gpu {
+
+void GLBackend::platform_init(void)
+{
+ BLI_assert(!GPG.initialized);
+ GPG.initialized = true;
+
+#ifdef _WIN32
+ GPG.os = GPU_OS_WIN;
+#elif defined(__APPLE__)
+ GPG.os = GPU_OS_MAC;
+#else
+ GPG.os = GPU_OS_UNIX;
+#endif
+
+ const char *vendor = (const char *)glGetString(GL_VENDOR);
+ const char *renderer = (const char *)glGetString(GL_RENDERER);
+ const char *version = (const char *)glGetString(GL_VERSION);
+
+ if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
+ GPG.device = GPU_DEVICE_ATI;
+ GPG.driver = GPU_DRIVER_OFFICIAL;
+ }
+ else if (strstr(vendor, "NVIDIA")) {
+ GPG.device = GPU_DEVICE_NVIDIA;
+ GPG.driver = GPU_DRIVER_OFFICIAL;
+ }
+ else if (strstr(vendor, "Intel") ||
+ /* src/mesa/drivers/dri/intel/intel_context.c */
+ strstr(renderer, "Mesa DRI Intel") || strstr(renderer, "Mesa DRI Mobile Intel")) {
+ GPG.device = GPU_DEVICE_INTEL;
+ GPG.driver = GPU_DRIVER_OFFICIAL;
+
+ if (strstr(renderer, "UHD Graphics") ||
+ /* Not UHD but affected by the same bugs. */
+ strstr(renderer, "HD Graphics 530") || strstr(renderer, "Kaby Lake GT2") ||
+ strstr(renderer, "Whiskey Lake")) {
+ GPG.device |= GPU_DEVICE_INTEL_UHD;
+ }
+ }
+ else if ((strstr(renderer, "Mesa DRI R")) ||
+ (strstr(renderer, "Radeon") && strstr(vendor, "X.Org")) ||
+ (strstr(renderer, "AMD") && strstr(vendor, "X.Org")) ||
+ (strstr(renderer, "Gallium ") && strstr(renderer, " on ATI ")) ||
+ (strstr(renderer, "Gallium ") && strstr(renderer, " on AMD "))) {
+ GPG.device = GPU_DEVICE_ATI;
+ GPG.driver = GPU_DRIVER_OPENSOURCE;
+ }
+ else if (strstr(renderer, "Nouveau") || strstr(vendor, "nouveau")) {
+ GPG.device = GPU_DEVICE_NVIDIA;
+ GPG.driver = GPU_DRIVER_OPENSOURCE;
+ }
+ else if (strstr(vendor, "Mesa")) {
+ GPG.device = GPU_DEVICE_SOFTWARE;
+ GPG.driver = GPU_DRIVER_SOFTWARE;
+ }
+ else if (strstr(vendor, "Microsoft")) {
+ GPG.device = GPU_DEVICE_SOFTWARE;
+ GPG.driver = GPU_DRIVER_SOFTWARE;
+ }
+ else if (strstr(renderer, "Apple Software Renderer")) {
+ GPG.device = GPU_DEVICE_SOFTWARE;
+ GPG.driver = GPU_DRIVER_SOFTWARE;
+ }
+ else if (strstr(renderer, "llvmpipe") || strstr(renderer, "softpipe")) {
+ GPG.device = GPU_DEVICE_SOFTWARE;
+ GPG.driver = GPU_DRIVER_SOFTWARE;
+ }
+ else {
+ printf("Warning: Could not find a matching GPU name. Things may not behave as expected.\n");
+ printf("Detected OpenGL configuration:\n");
+ printf("Vendor: %s\n", vendor);
+ printf("Renderer: %s\n", renderer);
+ GPG.device = GPU_DEVICE_ANY;
+ GPG.driver = GPU_DRIVER_ANY;
+ }
+
+ /* Detect support level */
+ if (!GLEW_VERSION_3_3) {
+ GPG.support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED;
+ }
+ else {
+ if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_ANY)) {
+ /* Old Intel drivers with known bugs that cause material properties to crash.
+ * Version Build 10.18.14.5067 is the latest available and appears to be working
+ * ok with our workarounds, so excluded from this list. */
+ if (strstr(version, "Build 7.14") || strstr(version, "Build 7.15") ||
+ strstr(version, "Build 8.15") || strstr(version, "Build 9.17") ||
+ strstr(version, "Build 9.18") || strstr(version, "Build 10.18.10.3") ||
+ strstr(version, "Build 10.18.10.4") || strstr(version, "Build 10.18.10.5") ||
+ strstr(version, "Build 10.18.14.4")) {
+ GPG.support_level = GPU_SUPPORT_LEVEL_LIMITED;
+ }
+ }
+ }
+ GPG.create_key(GPG.support_level, vendor, renderer, version);
+ GPG.create_gpu_name(vendor, renderer, version);
+}
+
+void GLBackend::platform_exit(void)
+{
+ BLI_assert(GPG.initialized);
+ GPG.clear();
+}
+
+} // namespace blender::gpu \ No newline at end of file