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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 19:52:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 20:37:04 +0300 |
commit | 171b36683a774d70a8f25529858b9c002a2a317e (patch) | |
tree | c87999c9f5ae85936d283868fc70f192af44263d /source/blender/gpu/opengl/gl_backend.hh | |
parent | 360489c75167d47653bc34ad9ba9a65076bf384c (diff) |
GPUExtensions: GL backend isolation
This is part of the Vulkan task T68990.
This commits changes a few things:
- Rename extensions to capabilities (but left the file name untouched).
- Cubemap mip render workaround detection is rewritten using gl
commands to avoid using the GPU API before initialization.
- Put all the capabilities that are only relevant for the GL backend
inside GLContext as static variables.
- Cleanup the names of the limit variables.
- Separate all GL related workaround search inside the GL module.
Diffstat (limited to 'source/blender/gpu/opengl/gl_backend.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_backend.hh | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.hh b/source/blender/gpu/opengl/gl_backend.hh index 9548aa9dd92..25f3ff38d8b 100644 --- a/source/blender/gpu/opengl/gl_backend.hh +++ b/source/blender/gpu/opengl/gl_backend.hh @@ -50,6 +50,7 @@ class GLBackend : public GPUBackend { /* platform_init needs to go first. */ GLBackend::platform_init(); + GLBackend::capabilities_init(); GLTexture::samplers_init(); } ~GLBackend() @@ -127,6 +128,8 @@ class GLBackend : public GPUBackend { private: static void platform_init(void); static void platform_exit(void); + + static void capabilities_init(void); }; } // namespace gpu |