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authorClément Foucault <foucault.clem@gmail.com>2020-09-07 19:52:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-07 20:37:04 +0300
commit171b36683a774d70a8f25529858b9c002a2a317e (patch)
treec87999c9f5ae85936d283868fc70f192af44263d /source/blender/gpu/opengl/gl_backend.hh
parent360489c75167d47653bc34ad9ba9a65076bf384c (diff)
GPUExtensions: GL backend isolation
This is part of the Vulkan task T68990. This commits changes a few things: - Rename extensions to capabilities (but left the file name untouched). - Cubemap mip render workaround detection is rewritten using gl commands to avoid using the GPU API before initialization. - Put all the capabilities that are only relevant for the GL backend inside GLContext as static variables. - Cleanup the names of the limit variables. - Separate all GL related workaround search inside the GL module.
Diffstat (limited to 'source/blender/gpu/opengl/gl_backend.hh')
-rw-r--r--source/blender/gpu/opengl/gl_backend.hh3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.hh b/source/blender/gpu/opengl/gl_backend.hh
index 9548aa9dd92..25f3ff38d8b 100644
--- a/source/blender/gpu/opengl/gl_backend.hh
+++ b/source/blender/gpu/opengl/gl_backend.hh
@@ -50,6 +50,7 @@ class GLBackend : public GPUBackend {
/* platform_init needs to go first. */
GLBackend::platform_init();
+ GLBackend::capabilities_init();
GLTexture::samplers_init();
}
~GLBackend()
@@ -127,6 +128,8 @@ class GLBackend : public GPUBackend {
private:
static void platform_init(void);
static void platform_exit(void);
+
+ static void capabilities_init(void);
};
} // namespace gpu