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authorJeroen Bakker <jbakker>2021-05-26 17:49:17 +0300
committerJeroen Bakker <jeroen@blender.org>2021-05-26 17:49:30 +0300
commit87055dc71b0d50cd25660969b55cda7d44af6a12 (patch)
treec30337eadc92f072f524d6d0670b6a1043e29074 /source/blender/gpu/opengl/gl_backend.hh
parente459a25e6cbe9321ad25f87843e2fe5a8a2306f9 (diff)
GPU: Compute Pipeline.
With the compute pipeline calculation can be offloaded to the GPU. This patch only adds the framework for compute. So no changes for users at this moment. NOTE: As this is an OpenGL4.3 feature it must always have a fallback. Use `GPU_compute_shader_support` to check if compute pipeline can be used. Check `gpu_shader_compute*` test cases for usage. This patch also adds support for shader storage buffer objects and device only vertex/index buffers. An alternative that had been discussed was adding this to the `GPUBatch`, this was eventually not chosen as it would lead to more code when used as part of a shading group. The idea is that we add an `eDRWCommandType` in the near future. Reviewed By: fclem Differential Revision: https://developer.blender.org/D10913
Diffstat (limited to 'source/blender/gpu/opengl/gl_backend.hh')
-rw-r--r--source/blender/gpu/opengl/gl_backend.hh7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.hh b/source/blender/gpu/opengl/gl_backend.hh
index 231e5811b45..e9dcdffced0 100644
--- a/source/blender/gpu/opengl/gl_backend.hh
+++ b/source/blender/gpu/opengl/gl_backend.hh
@@ -28,6 +28,7 @@
#include "BLI_vector.hh"
#include "gl_batch.hh"
+#include "gl_compute.hh"
#include "gl_context.hh"
#include "gl_drawlist.hh"
#include "gl_framebuffer.hh"
@@ -126,6 +127,12 @@ class GLBackend : public GPUBackend {
return shared_orphan_list_;
};
+ void compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len) override
+ {
+ GLContext::get()->state_manager_active_get()->apply_state();
+ GLCompute::dispatch(groups_x_len, groups_y_len, groups_z_len);
+ }
+
private:
static void platform_init(void);
static void platform_exit(void);