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authorBrecht Van Lommel <brecht@blender.org>2022-07-15 13:44:35 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-07-15 17:31:28 +0300
commit1cf465bbc3312ae8eac3e1ae573b716e0fad92cf (patch)
tree27f1c1ee17327e2d6b9775c17faf6a431d677651 /source/blender/gpu/opengl/gl_backend.hh
parent5e1229f25387a90fe626b4b2ac34f2eb5c7dc23a (diff)
Fix GPU backend deleting resources without an active context
This causes an assert with libepoxy, but was wrong already regardless. Refactor logic to work as follows: * GPU_exit() deletes backend resources * Destroy UI GPU resources with the context active * Call GPU_backend_exit() after deleting the context Ref D15291 Differential Revision: https://developer.blender.org/D15465
Diffstat (limited to 'source/blender/gpu/opengl/gl_backend.hh')
-rw-r--r--source/blender/gpu/opengl/gl_backend.hh8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.hh b/source/blender/gpu/opengl/gl_backend.hh
index 29249111294..e425b87afe8 100644
--- a/source/blender/gpu/opengl/gl_backend.hh
+++ b/source/blender/gpu/opengl/gl_backend.hh
@@ -42,11 +42,15 @@ class GLBackend : public GPUBackend {
}
~GLBackend()
{
- GLTexture::samplers_free();
-
GLBackend::platform_exit();
}
+ void delete_resources() override
+ {
+ /* Delete any resources with context active. */
+ GLTexture::samplers_free();
+ }
+
static GLBackend *get()
{
return static_cast<GLBackend *>(GPUBackend::get());