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authorClément Foucault <foucault.clem@gmail.com>2020-09-07 16:39:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-07 20:37:04 +0300
commit360489c75167d47653bc34ad9ba9a65076bf384c (patch)
treef4d28e3add0893ae47146314d893e925dc30120e /source/blender/gpu/opengl/gl_backend.hh
parent9cac181fbead28c0bf963bf2b9f82fddf3c2b7df (diff)
GPUPlatform: GL backend isolation
Part of the vulkan implementation T68990. Pretty straight forward. Just move the GL code inside the GLBackend and make the GPUPlatformGlobal a class object.
Diffstat (limited to 'source/blender/gpu/opengl/gl_backend.hh')
-rw-r--r--source/blender/gpu/opengl/gl_backend.hh9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.hh b/source/blender/gpu/opengl/gl_backend.hh
index c178aa537a0..9548aa9dd92 100644
--- a/source/blender/gpu/opengl/gl_backend.hh
+++ b/source/blender/gpu/opengl/gl_backend.hh
@@ -47,11 +47,16 @@ class GLBackend : public GPUBackend {
public:
GLBackend()
{
+ /* platform_init needs to go first. */
+ GLBackend::platform_init();
+
GLTexture::samplers_init();
}
~GLBackend()
{
GLTexture::samplers_free();
+
+ GLBackend::platform_exit();
}
static GLBackend *get(void)
@@ -118,6 +123,10 @@ class GLBackend : public GPUBackend {
orphan_list.append(id);
list_mutex.unlock();
}
+
+ private:
+ static void platform_init(void);
+ static void platform_exit(void);
};
} // namespace gpu