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authorClément Foucault <foucault.clem@gmail.com>2020-09-08 05:12:12 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-08 05:15:50 +0300
commit48690d967a7731367cda01ab8dca64e7f4c3f6b5 (patch)
tree9295cc0ef083fd50eaab2c62785d54545eb004c6 /source/blender/gpu/opengl/gl_backend.hh
parentd2e9de93b8d1d6cd45abce8164d0f92af8f636d0 (diff)
GPUContext: Move GPUContext to gpu::Context for more consistency
This makes the GPUContext follow the same naming convention as the rest of the module. Also add a static getter for extra bonus style (no need for casts): - Context::get() - GLContext::get()
Diffstat (limited to 'source/blender/gpu/opengl/gl_backend.hh')
-rw-r--r--source/blender/gpu/opengl/gl_backend.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.hh b/source/blender/gpu/opengl/gl_backend.hh
index 94ac1692108..231e5811b45 100644
--- a/source/blender/gpu/opengl/gl_backend.hh
+++ b/source/blender/gpu/opengl/gl_backend.hh
@@ -71,7 +71,7 @@ class GLBackend : public GPUBackend {
GLTexture::samplers_update();
};
- GPUContext *context_alloc(void *ghost_window) override
+ Context *context_alloc(void *ghost_window) override
{
return new GLContext(ghost_window, shared_orphan_list_);
};