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authorClément Foucault <foucault.clem@gmail.com>2020-09-06 03:46:51 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-06 23:13:06 +0300
commit4ea93029c65fd4cdb8b707494855120c0f792952 (patch)
treea02801daaaf0f0a4e1bb7be84d34e27759b32a36 /source/blender/gpu/opengl/gl_backend.hh
parent84d67bd0a937e842618ee7843958f3147ba6af58 (diff)
GPUIndexBuf: GL backend Isolation
This is part of the Vulkan backend task T68990. There is no real change, only making some code re-organisation. This also make the IndexBuf completely abstract from outside the GPU module.
Diffstat (limited to 'source/blender/gpu/opengl/gl_backend.hh')
-rw-r--r--source/blender/gpu/opengl/gl_backend.hh6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.hh b/source/blender/gpu/opengl/gl_backend.hh
index f769d9c1cfe..a31a4a45f56 100644
--- a/source/blender/gpu/opengl/gl_backend.hh
+++ b/source/blender/gpu/opengl/gl_backend.hh
@@ -31,6 +31,7 @@
#include "gl_context.hh"
#include "gl_drawlist.hh"
#include "gl_framebuffer.hh"
+#include "gl_index_buffer.hh"
#include "gl_shader.hh"
#include "gl_texture.hh"
#include "gl_uniform_buffer.hh"
@@ -82,6 +83,11 @@ class GLBackend : public GPUBackend {
return new GLFrameBuffer(name);
};
+ IndexBuf *indexbuf_alloc(void)
+ {
+ return new GLIndexBuf();
+ };
+
Shader *shader_alloc(const char *name)
{
return new GLShader(name);