diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-09-19 07:32:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-09-19 07:34:32 +0300 |
commit | 17a2820da8ad8ea23d336129f32e060e5746b047 (patch) | |
tree | 21f965c6f2d15a53fc67cd6dcad1a3a2a09df833 /source/blender/gpu/opengl/gl_batch.cc | |
parent | a78130c6101517c09eed14215087ab3dfe36bc5c (diff) |
Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in
the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
Diffstat (limited to 'source/blender/gpu/opengl/gl_batch.cc')
-rw-r--r-- | source/blender/gpu/opengl/gl_batch.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/opengl/gl_batch.cc b/source/blender/gpu/opengl/gl_batch.cc index ca627775e1f..6f36f128d18 100644 --- a/source/blender/gpu/opengl/gl_batch.cc +++ b/source/blender/gpu/opengl/gl_batch.cc @@ -46,8 +46,8 @@ using namespace blender::gpu; /* -------------------------------------------------------------------- */ /** \name Vao cache * - * Each GLBatch has a small cache of VAO objects that are used to avoid VAO reconfiguration. - * TODO(fclem) Could be revisited to avoid so much cross references. + * Each #GLBatch has a small cache of VAO objects that are used to avoid VAO reconfiguration. + * TODO(fclem): Could be revisited to avoid so much cross references. * \{ */ GLVaoCache::GLVaoCache(void) @@ -166,7 +166,7 @@ void GLVaoCache::clear(void) glDeleteVertexArrays(1, &vao_base_instance_); } else { - /* TODO(fclem) Slow way. Could avoid multiple mutex lock here */ + /* TODO(fclem): Slow way. Could avoid multiple mutex lock here */ for (int i = 0; i < count; i++) { context_->vao_free(vaos[i]); } |