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authorClément Foucault <foucault.clem@gmail.com>2020-08-21 14:48:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-21 15:16:42 +0300
commit220fbdf59341f620c06959280e2145132003c5df (patch)
tree32f1d80da91aee1bbe13e69b7f8ac3c93e429ccc /source/blender/gpu/opengl/gl_batch.cc
parent1e95a7402c62d2380710a56733e6c4cbe390b3be (diff)
GPUShader: Make GPUShader* an opaque pointer to blender::gpu::Shader
This avoids the misleading inheritance. Also cleanup by setting the blender::gpu::Shader as active shader to avoid some casting.
Diffstat (limited to 'source/blender/gpu/opengl/gl_batch.cc')
-rw-r--r--source/blender/gpu/opengl/gl_batch.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/opengl/gl_batch.cc b/source/blender/gpu/opengl/gl_batch.cc
index 9ca0a9f71db..89784a17ec6 100644
--- a/source/blender/gpu/opengl/gl_batch.cc
+++ b/source/blender/gpu/opengl/gl_batch.cc
@@ -225,7 +225,7 @@ GLuint GLVaoCache::base_instance_vao_get(GPUBatch *batch, int i_first)
{
this->context_check();
/* Make sure the interface is up to date. */
- Shader *shader = static_cast<Shader *>(GPU_context_active_get()->shader);
+ Shader *shader = GPU_context_active_get()->shader;
GLShaderInterface *interface = static_cast<GLShaderInterface *>(shader->interface);
if (interface_ != interface) {
vao_get(batch);
@@ -256,7 +256,7 @@ GLuint GLVaoCache::vao_get(GPUBatch *batch)
{
this->context_check();
- Shader *shader = static_cast<Shader *>(GPU_context_active_get()->shader);
+ Shader *shader = GPU_context_active_get()->shader;
GLShaderInterface *interface = static_cast<GLShaderInterface *>(shader->interface);
if (interface_ != interface) {
interface_ = interface;