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authorClément Foucault <foucault.clem@gmail.com>2020-08-25 15:47:23 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-25 16:02:34 +0300
commitb43f4fda19b935ebeb144e14bba2fc7c590d2ffb (patch)
treecf163de0fd838b1e8c4aaab6f3c980b077fde90c /source/blender/gpu/opengl/gl_batch.cc
parente51c428be64feef0877a957b483aa71e5753b29c (diff)
GL: Add error checking function
This is to ease the debugging process on Apple GL implementation.
Diffstat (limited to 'source/blender/gpu/opengl/gl_batch.cc')
-rw-r--r--source/blender/gpu/opengl/gl_batch.cc4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_batch.cc b/source/blender/gpu/opengl/gl_batch.cc
index 04e8985902d..953536de460 100644
--- a/source/blender/gpu/opengl/gl_batch.cc
+++ b/source/blender/gpu/opengl/gl_batch.cc
@@ -327,6 +327,8 @@ void GLBatch::bind(int i_first)
void GLBatch::draw(int v_first, int v_count, int i_first, int i_count)
{
+ GL_CHECK_ERROR("Batch Pre drawing");
+
this->bind(i_first);
BLI_assert(v_count > 0 && i_count > 0);
@@ -353,6 +355,7 @@ void GLBatch::draw(int v_first, int v_count, int i_first, int i_count)
glDrawElementsInstancedBaseVertex(
gl_type, v_count, index_type, v_first_ofs, i_count, base_index);
}
+ GL_CHECK_ERROR("Batch Post-drawing Indexed");
}
else {
#ifdef __APPLE__
@@ -367,6 +370,7 @@ void GLBatch::draw(int v_first, int v_count, int i_first, int i_count)
#ifdef __APPLE__
glEnable(GL_PRIMITIVE_RESTART);
#endif
+ GL_CHECK_ERROR("Batch Post-drawing Non-indexed");
}
}