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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-01 03:41:29 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-01 13:03:52 +0300 |
commit | 53a806f6dffb2a778e383a82c3d0cdb6e9d9d552 (patch) | |
tree | 3bfc9bb0d705a1c198c19b62fe134bda525e51ad /source/blender/gpu/opengl/gl_batch.cc | |
parent | 5ec0250df9d8cf44d099e5b6fffca99bf9cf0c46 (diff) |
GPU: Move UBO binding validation to GL backend
This also make the validation quicker by tracking the currently
bound slots.
Diffstat (limited to 'source/blender/gpu/opengl/gl_batch.cc')
-rw-r--r-- | source/blender/gpu/opengl/gl_batch.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_batch.cc b/source/blender/gpu/opengl/gl_batch.cc index 63547bf190f..bb7d5654efd 100644 --- a/source/blender/gpu/opengl/gl_batch.cc +++ b/source/blender/gpu/opengl/gl_batch.cc @@ -330,6 +330,7 @@ void GLBatch::bind(int i_first) void GLBatch::draw(int v_first, int v_count, int i_first, int i_count) { + GL_CHECK_RESOURCES("Batch"); GL_CHECK_ERROR("Batch Pre drawing"); this->bind(i_first); |