diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-10 12:41:22 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-13 15:20:24 +0300 |
commit | 47bfb0f7ad2f70017585fe55a68e49ae09f1150c (patch) | |
tree | 3840e9e93bb3a1cc18735b512356fd4ec86108c8 /source/blender/gpu/opengl/gl_batch.cc | |
parent | 9443da6166f58403eab07c7bff9eac55af04f981 (diff) |
GPUBatch: Move allocator to backend
Diffstat (limited to 'source/blender/gpu/opengl/gl_batch.cc')
-rw-r--r-- | source/blender/gpu/opengl/gl_batch.cc | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_batch.cc b/source/blender/gpu/opengl/gl_batch.cc new file mode 100644 index 00000000000..62d81ad9f5a --- /dev/null +++ b/source/blender/gpu/opengl/gl_batch.cc @@ -0,0 +1,50 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2016 by Mike Erwin. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + * + * GL implementation of GPUBatch. + * The only specificity of GL here is that it caches a list of + * Vertex Array Objects based on the bound shader interface. + */ + +#include "BLI_assert.h" + +#include "glew-mx.h" + +#include "gpu_batch_private.hh" +#include "gpu_primitive_private.h" + +#include "gl_batch.hh" + +using namespace blender::gpu; + +GLBatch::GLBatch(void) +{ +} + +GLBatch::~GLBatch() +{ +} + +void GLBatch::draw(int v_first, int v_count, int i_first, int i_count) +{ + UNUSED_VARS(v_first, v_count, i_first, i_count); +}
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