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authorClément Foucault <foucault.clem@gmail.com>2020-09-01 03:41:29 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-01 13:03:52 +0300
commit53a806f6dffb2a778e383a82c3d0cdb6e9d9d552 (patch)
tree3bfc9bb0d705a1c198c19b62fe134bda525e51ad /source/blender/gpu/opengl/gl_batch.cc
parent5ec0250df9d8cf44d099e5b6fffca99bf9cf0c46 (diff)
GPU: Move UBO binding validation to GL backend
This also make the validation quicker by tracking the currently bound slots.
Diffstat (limited to 'source/blender/gpu/opengl/gl_batch.cc')
-rw-r--r--source/blender/gpu/opengl/gl_batch.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_batch.cc b/source/blender/gpu/opengl/gl_batch.cc
index 63547bf190f..bb7d5654efd 100644
--- a/source/blender/gpu/opengl/gl_batch.cc
+++ b/source/blender/gpu/opengl/gl_batch.cc
@@ -330,6 +330,7 @@ void GLBatch::bind(int i_first)
void GLBatch::draw(int v_first, int v_count, int i_first, int i_count)
{
+ GL_CHECK_RESOURCES("Batch");
GL_CHECK_ERROR("Batch Pre drawing");
this->bind(i_first);