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authorClément Foucault <foucault.clem@gmail.com>2020-08-21 13:30:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-21 15:16:42 +0300
commitc4f122ac8f167c5296be9ee23344765f181e6314 (patch)
treed6a627aa2f3f4d43bd334556a0a37bd3c89ac66a /source/blender/gpu/opengl/gl_batch.hh
parent7edd8a7738481b3d4f0720a173dca2a1853996d6 (diff)
GPUUniformBuf: GL backend isolation
This is in preparation of vulkan backend. We move all opengl functionnalities behind an abstract class. This also cleansup the "dynamic" ubo create and rename it to `GPU_uniformbuf_from_list()` Contains, no functional change. Part of T68990 Vulkan support.
Diffstat (limited to 'source/blender/gpu/opengl/gl_batch.hh')
-rw-r--r--source/blender/gpu/opengl/gl_batch.hh3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_batch.hh b/source/blender/gpu/opengl/gl_batch.hh
index 9a7767d679d..9399148c68d 100644
--- a/source/blender/gpu/opengl/gl_batch.hh
+++ b/source/blender/gpu/opengl/gl_batch.hh
@@ -35,6 +35,7 @@
namespace blender {
namespace gpu {
+class GLContext;
class GLShaderInterface;
#define GPU_VAO_STATIC_LEN 3
@@ -45,7 +46,7 @@ class GLShaderInterface;
class GLVaoCache {
private:
/** Context for which the vao_cache_ was generated. */
- struct GLContext *context_ = NULL;
+ GLContext *context_ = NULL;
/** Last interface this batch was drawn with. */
GLShaderInterface *interface_ = NULL;
/** Cached vao for the last interface. */