diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-11 02:31:40 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-13 15:20:24 +0300 |
commit | efc97b3919ea4fd46b9d2e931ca3fea27e7ea31c (patch) | |
tree | 125e4239c90902a967487f44d5aca1696d49be68 /source/blender/gpu/opengl/gl_context.cc | |
parent | 47bfb0f7ad2f70017585fe55a68e49ae09f1150c (diff) |
GPUBatch: GL backend isolation
This changes the drawing paradigm a bit. The VAO configuration is done
JIT-style and depends on context active shader.
This is to allow more flexibility for implementations to do optimization
at lower level.
The vao cache is now its own class to isolate the concept. It is this
class that is reference by the GLContext for ownership of the containing
VAO ids.
Diffstat (limited to 'source/blender/gpu/opengl/gl_context.cc')
-rw-r--r-- | source/blender/gpu/opengl/gl_context.cc | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/source/blender/gpu/opengl/gl_context.cc b/source/blender/gpu/opengl/gl_context.cc index 00a10924ff6..dd413612879 100644 --- a/source/blender/gpu/opengl/gl_context.cc +++ b/source/blender/gpu/opengl/gl_context.cc @@ -63,8 +63,8 @@ GLContext::~GLContext() /* For now don't allow GPUFrameBuffers to be reuse in another context. */ BLI_assert(framebuffers_.is_empty()); /* Delete vaos so the batch can be reused in another context. */ - for (GPUBatch *batch : batches_) { - GPU_batch_vao_cache_clear(batch); + for (GLVaoCache *cache : vao_caches_) { + cache->clear(); } glDeleteVertexArrays(1, &default_vao_); glDeleteBuffers(1, &default_attr_vbo_); @@ -197,20 +197,17 @@ void GLBackend::tex_free(GLuint tex_id) * is discarded. * \{ */ -void GLContext::batch_register(struct GPUBatch *batch) +void GLContext::vao_cache_register(GLVaoCache *cache) { lists_mutex_.lock(); - batches_.add(batch); + vao_caches_.add(cache); lists_mutex_.unlock(); } -void GLContext::batch_unregister(struct GPUBatch *batch) +void GLContext::vao_cache_unregister(GLVaoCache *cache) { - /* vao_cache_clear() can acquire lists_mutex_ so avoid deadlock. */ - // reinterpret_cast<GLBatch *>(batch)->vao_cache_clear(); - lists_mutex_.lock(); - batches_.remove(batch); + vao_caches_.remove(cache); lists_mutex_.unlock(); } |