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authorClément Foucault <foucault.clem@gmail.com>2020-08-07 18:00:28 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-08 02:16:40 +0300
commit1dd737759639c63d3279be774202585de778dac5 (patch)
treeb0b666aa69477ee7eb0cc2b5a379522bd75d1a62 /source/blender/gpu/opengl/gl_context.cc
parent0ccf3f89d2e2389d433d1ab682ad04310a9b19ae (diff)
GPUBackend: Add new GPUBackend object to manage GL object allocations
This just set a global object responsible for allocating new objects in a thread safe way without needing any GPUContext bound to this thread. This also introduce the GLContext which will contain all the GL related functions for the current context.
Diffstat (limited to 'source/blender/gpu/opengl/gl_context.cc')
-rw-r--r--source/blender/gpu/opengl/gl_context.cc53
1 files changed, 53 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_context.cc b/source/blender/gpu/opengl/gl_context.cc
new file mode 100644
index 00000000000..9fe283131fd
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_context.cc
@@ -0,0 +1,53 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "BLI_assert.h"
+#include "BLI_utildefines.h"
+
+#include "GPU_framebuffer.h"
+
+#include "GHOST_C-api.h"
+
+#include "gpu_context_private.h"
+
+#include "gl_context.hh"
+
+// TODO(fclem) this requires too much refactor for now.
+// using namespace blender::gpu;
+
+/* -------------------------------------------------------------------- */
+/** \name Constructor / Destructor
+ * \{ */
+
+GLContext::GLContext(void *ghost_window) : GPUContext()
+{
+ default_framebuffer_ = ghost_window ?
+ GHOST_GetDefaultOpenGLFramebuffer((GHOST_WindowHandle)ghost_window) :
+ 0;
+}
+
+GLContext::~GLContext()
+{
+}
+
+/** \} */