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authorClément Foucault <foucault.clem@gmail.com>2020-08-31 19:42:14 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-01 01:30:36 +0300
commit13b0a697a07e84abe5a62168ba75f38d325d3f22 (patch)
tree71f2b3837d4bcca781300eb9697f146ec0d7e841 /source/blender/gpu/opengl/gl_context.hh
parent052538edc1fba109d3427471047611888ed13bea (diff)
Cleanup: GPU: Remove GPU_draw_primitive and default_vao_
These are not used anymore and can be replicated using the GPUBatch API.
Diffstat (limited to 'source/blender/gpu/opengl/gl_context.hh')
-rw-r--r--source/blender/gpu/opengl/gl_context.hh2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh
index c19731f217a..55af7d8f65d 100644
--- a/source/blender/gpu/opengl/gl_context.hh
+++ b/source/blender/gpu/opengl/gl_context.hh
@@ -61,8 +61,6 @@ class GLSharedOrphanLists {
class GLContext : public GPUContext {
/* TODO(fclem) these needs to become private. */
public:
- /** Default VAO for procedural draw calls. */
- GLuint default_vao_;
/** VBO for missing vertex attrib binding. Avoid undefined behavior on some implementation. */
GLuint default_attr_vbo_;
/**