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authorClément Foucault <foucault.clem@gmail.com>2020-09-08 01:10:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-08 05:15:50 +0300
commit77f60a09310dad0cb41e2e2ec4a71f9bdb762e67 (patch)
tree4f01eefdae310450525712f955d03e7329eec07a /source/blender/gpu/opengl/gl_context.hh
parentf23400490e236ebbb01e6d2abfae6d8041aac2b1 (diff)
GPUState: Encapsulate glFlush and glFinish inside the GLContext
Part of the Vulkan task T68990 Isolate the few remaining gl functions.
Diffstat (limited to 'source/blender/gpu/opengl/gl_context.hh')
-rw-r--r--source/blender/gpu/opengl/gl_context.hh4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh
index 8bce0d2e345..ef0c13719e2 100644
--- a/source/blender/gpu/opengl/gl_context.hh
+++ b/source/blender/gpu/opengl/gl_context.hh
@@ -97,6 +97,10 @@ class GLContext : public GPUContext {
void activate(void) override;
void deactivate(void) override;
+
+ void flush(void);
+ void finish(void);
+
void memory_statistics_get(int *total_mem, int *free_mem) override;
static inline GLStateManager *state_manager_active_get()