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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 01:10:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 05:15:50 +0300 |
commit | 77f60a09310dad0cb41e2e2ec4a71f9bdb762e67 (patch) | |
tree | 4f01eefdae310450525712f955d03e7329eec07a /source/blender/gpu/opengl/gl_context.hh | |
parent | f23400490e236ebbb01e6d2abfae6d8041aac2b1 (diff) |
GPUState: Encapsulate glFlush and glFinish inside the GLContext
Part of the Vulkan task T68990
Isolate the few remaining gl functions.
Diffstat (limited to 'source/blender/gpu/opengl/gl_context.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_context.hh | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh index 8bce0d2e345..ef0c13719e2 100644 --- a/source/blender/gpu/opengl/gl_context.hh +++ b/source/blender/gpu/opengl/gl_context.hh @@ -97,6 +97,10 @@ class GLContext : public GPUContext { void activate(void) override; void deactivate(void) override; + + void flush(void); + void finish(void); + void memory_statistics_get(int *total_mem, int *free_mem) override; static inline GLStateManager *state_manager_active_get() |