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authorClément Foucault <foucault.clem@gmail.com>2020-08-29 02:29:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-30 14:11:02 +0300
commitf69c7a7ff99374574e37021117c6247e002d60d9 (patch)
tree7ea720b6f9f2bc044963eb1eecef8486e03f992e /source/blender/gpu/opengl/gl_context.hh
parent807817c0c4b6cef6acef8360394ae000be278109 (diff)
Cleanup: GPUContext: Remove default_framebuffer_
This is now handled by FrameBuffer wrapping.
Diffstat (limited to 'source/blender/gpu/opengl/gl_context.hh')
-rw-r--r--source/blender/gpu/opengl/gl_context.hh2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh
index 35121a960ba..c19731f217a 100644
--- a/source/blender/gpu/opengl/gl_context.hh
+++ b/source/blender/gpu/opengl/gl_context.hh
@@ -63,8 +63,6 @@ class GLContext : public GPUContext {
public:
/** Default VAO for procedural draw calls. */
GLuint default_vao_;
- /** Default framebuffer object for some GL implementation. */
- GLuint default_framebuffer_;
/** VBO for missing vertex attrib binding. Avoid undefined behavior on some implementation. */
GLuint default_attr_vbo_;
/**