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author | Clément Foucault <foucault.clem@gmail.com> | 2022-03-16 10:36:42 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-03-18 22:54:42 +0300 |
commit | 93bf17d9521025fe849bf705773de7bacc1dc01d (patch) | |
tree | b453ac58905391133b423902fbdde609ec81ab14 /source/blender/gpu/opengl/gl_context.hh | |
parent | 054957659f671910e1967fec83768affbbff060c (diff) |
GPU: Add support for stencil buffer texturing mode.
This adds the possibility to read the stencil buffer inside shaders.
This is only available on GL 4.3 so use it accordingly.
Diffstat (limited to 'source/blender/gpu/opengl/gl_context.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_context.hh | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh index 54ef1b69e22..c333c8a4afd 100644 --- a/source/blender/gpu/opengl/gl_context.hh +++ b/source/blender/gpu/opengl/gl_context.hh @@ -63,6 +63,7 @@ class GLContext : public Context { static bool multi_bind_support; static bool multi_draw_indirect_support; static bool shader_draw_parameters_support; + static bool stencil_texturing_support; static bool texture_cube_map_array_support; static bool texture_filter_anisotropic_support; static bool texture_gather_support; |