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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-01 03:58:48 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-01 13:03:52 +0300 |
commit | a6185e4fa547223b976500f967b099eb9b837ee8 (patch) | |
tree | 13d11f84fe5cd522cbd6f422c818aac70b22fe37 /source/blender/gpu/opengl/gl_context.hh | |
parent | 53a806f6dffb2a778e383a82c3d0cdb6e9d9d552 (diff) |
OCIO: Make GLSL implementation use GPUUniformBuf to avoid debug errors
Now that we use internal state info, we require drawing that uses the
GPU api to use it throughout the whole pipeline. This is in order to
track the GL state and do our own error checking.
Diffstat (limited to 'source/blender/gpu/opengl/gl_context.hh')
0 files changed, 0 insertions, 0 deletions