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authorClément Foucault <foucault.clem@gmail.com>2020-09-01 03:58:48 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-01 13:03:52 +0300
commita6185e4fa547223b976500f967b099eb9b837ee8 (patch)
tree13d11f84fe5cd522cbd6f422c818aac70b22fe37 /source/blender/gpu/opengl/gl_context.hh
parent53a806f6dffb2a778e383a82c3d0cdb6e9d9d552 (diff)
OCIO: Make GLSL implementation use GPUUniformBuf to avoid debug errors
Now that we use internal state info, we require drawing that uses the GPU api to use it throughout the whole pipeline. This is in order to track the GL state and do our own error checking.
Diffstat (limited to 'source/blender/gpu/opengl/gl_context.hh')
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