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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-01 03:41:29 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-01 13:03:52 +0300 |
commit | 53a806f6dffb2a778e383a82c3d0cdb6e9d9d552 (patch) | |
tree | 3bfc9bb0d705a1c198c19b62fe134bda525e51ad /source/blender/gpu/opengl/gl_context.hh | |
parent | 5ec0250df9d8cf44d099e5b6fffca99bf9cf0c46 (diff) |
GPU: Move UBO binding validation to GL backend
This also make the validation quicker by tracking the currently
bound slots.
Diffstat (limited to 'source/blender/gpu/opengl/gl_context.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_context.hh | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh index 99076fa3d1e..fa1c6b9918e 100644 --- a/source/blender/gpu/opengl/gl_context.hh +++ b/source/blender/gpu/opengl/gl_context.hh @@ -52,6 +52,10 @@ class GLSharedOrphanLists { }; class GLContext : public GPUContext { + public: + /** Used for debugging purpose. Bitflags of all bound slots. */ + uint16_t bound_ubo_slots; + /* TODO(fclem) these needs to become private. */ public: /** VBO for missing vertex attrib binding. Avoid undefined behavior on some implementation. */ |