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authorClément Foucault <foucault.clem@gmail.com>2022-02-01 15:53:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-02-01 21:05:22 +0300
commit9e42b9827aca935214d5cc60453b78acac53da17 (patch)
tree92c4b2a797897f962160924eee841e0b898d1155 /source/blender/gpu/opengl/gl_context.hh
parent9bbfade772152032985e7492393dffce2500f676 (diff)
GPUShader: Add support for vertex shader gl_Layer and fallback
This adds the possibility to use the `gpu_Layer` builtin to support layered rendering without geometry shader. The `BuiltinBits::LAYER` builtin needs to be manually added to the `GPUShaderCreateInfo` in order to use this feature. Note: This is only available for shaders using `GPUShaderCreateInfo`. A geometry shader fallback is generated if the extension `AMD_shader_explicit_vertex_parameter` is not available.
Diffstat (limited to 'source/blender/gpu/opengl/gl_context.hh')
-rw-r--r--source/blender/gpu/opengl/gl_context.hh1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh
index dd22418972b..20a7417b358 100644
--- a/source/blender/gpu/opengl/gl_context.hh
+++ b/source/blender/gpu/opengl/gl_context.hh
@@ -72,6 +72,7 @@ class GLContext : public Context {
static bool explicit_location_support;
static bool geometry_shader_invocations;
static bool fixed_restart_index_support;
+ static bool layered_rendering_support;
static bool multi_bind_support;
static bool multi_draw_indirect_support;
static bool shader_draw_parameters_support;