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authorJason Fielder <jason_apple>2022-09-01 23:14:18 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-09-01 23:18:02 +0300
commitac07fb38a1b35fa156b2d0901eb35cd65ed73903 (patch)
tree2fe5a9b69c5c8bf04818e8b2cde0393e960a12ca /source/blender/gpu/opengl/gl_context.hh
parent5f4409b02ef7c54089ff1b491e008d4b86c030f4 (diff)
Metal: Minimum per-vertex stride, 3D texture size + Transform feedback GPUCapabilities expansion.
- Adding in compatibility paths to support minimum per-vertex strides for vertex formats. OpenGL supports a minimum stride of 1 byte, in Metal, this minimum stride is 4 bytes. Meaing a vertex format must be atleast 4-bytes in size. - Replacing transform feedback compile-time check to conditional look-up, given TF is supported on macOS with Metal. - 3D texture size safety check added as a general capability, rather than being in the gl backend only. Also required for Metal. Authored by Apple: Michael Parkin-White Ref T96261 Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D14510
Diffstat (limited to 'source/blender/gpu/opengl/gl_context.hh')
-rw-r--r--source/blender/gpu/opengl/gl_context.hh1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh
index 2f8c2b762f8..1d413750fd4 100644
--- a/source/blender/gpu/opengl/gl_context.hh
+++ b/source/blender/gpu/opengl/gl_context.hh
@@ -40,7 +40,6 @@ class GLContext : public Context {
/** Capabilities. */
static GLint max_cubemap_size;
- static GLint max_texture_3d_size;
static GLint max_ubo_size;
static GLint max_ubo_binds;
static GLint max_ssbo_size;