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authorClément Foucault <foucault.clem@gmail.com>2020-09-07 19:52:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-07 20:37:04 +0300
commit171b36683a774d70a8f25529858b9c002a2a317e (patch)
treec87999c9f5ae85936d283868fc70f192af44263d /source/blender/gpu/opengl/gl_context.hh
parent360489c75167d47653bc34ad9ba9a65076bf384c (diff)
GPUExtensions: GL backend isolation
This is part of the Vulkan task T68990. This commits changes a few things: - Rename extensions to capabilities (but left the file name untouched). - Cubemap mip render workaround detection is rewritten using gl commands to avoid using the GPU API before initialization. - Put all the capabilities that are only relevant for the GL backend inside GLContext as static variables. - Cleanup the names of the limit variables. - Separate all GL related workaround search inside the GL module.
Diffstat (limited to 'source/blender/gpu/opengl/gl_context.hh')
-rw-r--r--source/blender/gpu/opengl/gl_context.hh13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh
index 9e6359fabad..e2ae8bf24b2 100644
--- a/source/blender/gpu/opengl/gl_context.hh
+++ b/source/blender/gpu/opengl/gl_context.hh
@@ -55,6 +55,19 @@ class GLSharedOrphanLists {
class GLContext : public GPUContext {
public:
+ /** Capabilities. */
+ static GLint max_texture_3d_size;
+ static GLint max_cubemap_size;
+ static GLint max_ubo_size;
+ static GLint max_ubo_binds;
+ /** Extensions. */
+ static bool base_instance_support;
+ static bool texture_cube_map_array_support;
+ /** Workarounds. */
+ static bool texture_copy_workaround;
+ static bool unused_fb_slot_workaround;
+ static float derivative_signs[2];
+
/** Used for debugging purpose. Bitflags of all bound slots. */
uint16_t bound_ubo_slots;