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authorJason Fielder <jason_apple>2022-06-27 12:41:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-06-27 12:45:49 +0300
commit9130a60d3d833718c932d3f971b746ba253734bc (patch)
treedaa060bb87ee0bf52c96699aea103ea78e29caa7 /source/blender/gpu/opengl/gl_context.hh
parent7b6b740ace1e56a8217fb44ed9fd3cf0c0a324f4 (diff)
MTLCommandBufferState for coordinating GPU workload submission and render pass coordination.
MTLFrameBuffer has been implemented to support creation of RenderCommandEncoders, along with supporting functionality in the Metal Context. Optimisation stubs for GPU_framebuffer_bind_ext has been added, which enables specific assignment of attachment load-store ops at the bind level, rather than on a framebuffer object as a whole. Begin and end frame markers are used to encapsulate frame boundaries for explicit workload submission. This is required for explicit APIs where implicit flushing of work does not occur. Ref T96261 Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D15027
Diffstat (limited to 'source/blender/gpu/opengl/gl_context.hh')
-rw-r--r--source/blender/gpu/opengl/gl_context.hh2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh
index c333c8a4afd..234bc712513 100644
--- a/source/blender/gpu/opengl/gl_context.hh
+++ b/source/blender/gpu/opengl/gl_context.hh
@@ -106,6 +106,8 @@ class GLContext : public Context {
void activate() override;
void deactivate() override;
+ void begin_frame() override;
+ void end_frame() override;
void flush() override;
void finish() override;