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authorClément Foucault <foucault.clem@gmail.com>2020-09-08 05:12:12 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-08 05:15:50 +0300
commit48690d967a7731367cda01ab8dca64e7f4c3f6b5 (patch)
tree9295cc0ef083fd50eaab2c62785d54545eb004c6 /source/blender/gpu/opengl/gl_debug.cc
parentd2e9de93b8d1d6cd45abce8164d0f92af8f636d0 (diff)
GPUContext: Move GPUContext to gpu::Context for more consistency
This makes the GPUContext follow the same naming convention as the rest of the module. Also add a static getter for extra bonus style (no need for casts): - Context::get() - GLContext::get()
Diffstat (limited to 'source/blender/gpu/opengl/gl_debug.cc')
-rw-r--r--source/blender/gpu/opengl/gl_debug.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_debug.cc b/source/blender/gpu/opengl/gl_debug.cc
index d54ea0919b6..53a71516018 100644
--- a/source/blender/gpu/opengl/gl_debug.cc
+++ b/source/blender/gpu/opengl/gl_debug.cc
@@ -197,7 +197,7 @@ void check_gl_resources(const char *info)
return;
}
- GLContext *ctx = static_cast<GLContext *>(GPU_context_active_get());
+ GLContext *ctx = GLContext::get();
ShaderInterface *interface = ctx->shader->interface;
/* NOTE: This only check binding. To be valid, the bound ubo needs to
* be big enough to feed the data range the shader awaits. */