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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 05:12:12 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 05:15:50 +0300 |
commit | 48690d967a7731367cda01ab8dca64e7f4c3f6b5 (patch) | |
tree | 9295cc0ef083fd50eaab2c62785d54545eb004c6 /source/blender/gpu/opengl/gl_debug.cc | |
parent | d2e9de93b8d1d6cd45abce8164d0f92af8f636d0 (diff) |
GPUContext: Move GPUContext to gpu::Context for more consistency
This makes the GPUContext follow the same naming convention as the rest
of the module.
Also add a static getter for extra bonus style (no need for casts):
- Context::get()
- GLContext::get()
Diffstat (limited to 'source/blender/gpu/opengl/gl_debug.cc')
-rw-r--r-- | source/blender/gpu/opengl/gl_debug.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_debug.cc b/source/blender/gpu/opengl/gl_debug.cc index d54ea0919b6..53a71516018 100644 --- a/source/blender/gpu/opengl/gl_debug.cc +++ b/source/blender/gpu/opengl/gl_debug.cc @@ -197,7 +197,7 @@ void check_gl_resources(const char *info) return; } - GLContext *ctx = static_cast<GLContext *>(GPU_context_active_get()); + GLContext *ctx = GLContext::get(); ShaderInterface *interface = ctx->shader->interface; /* NOTE: This only check binding. To be valid, the bound ubo needs to * be big enough to feed the data range the shader awaits. */ |