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authorFalk David <falkdavid@gmx.de>2020-09-12 13:14:15 +0300
committerFalk David <falkdavid@gmx.de>2020-09-12 13:14:15 +0300
commit269ceb666b01b8cddbfb5babddf38546a41eba39 (patch)
treeb08a26134ad7bd91a328b8ad441143b498ae2b2d /source/blender/gpu/opengl/gl_debug.cc
parent91066cd0c3b9737feb85ea72abc7e021124639aa (diff)
parent29af082e4a0f46659f9c54b435ade36f999baa4b (diff)
Merge branch 'master' into greasepencil-edit-curve
Diffstat (limited to 'source/blender/gpu/opengl/gl_debug.cc')
-rw-r--r--source/blender/gpu/opengl/gl_debug.cc75
1 files changed, 68 insertions, 7 deletions
diff --git a/source/blender/gpu/opengl/gl_debug.cc b/source/blender/gpu/opengl/gl_debug.cc
index 468d1514d60..db99e90d0ec 100644
--- a/source/blender/gpu/opengl/gl_debug.cc
+++ b/source/blender/gpu/opengl/gl_debug.cc
@@ -112,17 +112,13 @@ static void APIENTRY debug_callback(GLenum UNUSED(source),
#undef APIENTRY
+/* This function needs to be called once per context. */
void init_gl_callbacks(void)
{
-#ifdef __APPLE__
- fprintf(stderr, "GPUDebug: OpenGL debug callback is not available on Apple\n");
- return;
-#endif /* not Apple */
-
char msg[256] = "";
const char format[] = "Successfully hooked OpenGL debug callback using %s";
- if (GLContext::debug_layer_support) {
+ if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
SNPRINTF(msg, format, GLEW_VERSION_4_3 ? "OpenGL 4.3" : "KHR_debug extension");
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
@@ -148,7 +144,8 @@ void init_gl_callbacks(void)
msg);
}
else {
- fprintf(stderr, "GPUDebug: Failed to hook OpenGL debug callback\n");
+ fprintf(stderr, "GPUDebug: Failed to hook OpenGL debug callback. Use fallback debug layer.\n");
+ init_debug_layer();
}
}
@@ -243,4 +240,68 @@ void raise_gl_error(const char *info)
/** \} */
+/* -------------------------------------------------------------------- */
+/** \name Object Label
+ *
+ * Useful for debugging through render-doc. Only defined if using `--debug-gpu`.
+ * Make sure to bind the object first so that it gets defined by the GL implementation.
+ * \{ */
+
+static const char *to_str_prefix(GLenum type)
+{
+ switch (type) {
+ case GL_FRAGMENT_SHADER:
+ case GL_GEOMETRY_SHADER:
+ case GL_VERTEX_SHADER:
+ case GL_SHADER:
+ case GL_PROGRAM:
+ return "SHD-";
+ case GL_SAMPLER:
+ return "SAM-";
+ case GL_TEXTURE:
+ return "TEX-";
+ case GL_FRAMEBUFFER:
+ return "FBO-";
+ case GL_VERTEX_ARRAY:
+ return "VAO-";
+ case GL_UNIFORM_BUFFER:
+ return "UBO-";
+ case GL_BUFFER:
+ return "BUF-";
+ default:
+ return "";
+ }
+}
+static const char *to_str_suffix(GLenum type)
+{
+ switch (type) {
+ case GL_FRAGMENT_SHADER:
+ return "-Frag";
+ case GL_GEOMETRY_SHADER:
+ return "-Geom";
+ case GL_VERTEX_SHADER:
+ return "-Vert";
+ default:
+ return "";
+ }
+}
+
+void object_label(GLenum type, GLuint object, const char *name)
+{
+ if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
+ char label[64];
+ SNPRINTF(label, "%s%s%s", to_str_prefix(type), name, to_str_suffix(type));
+ /* Small convenience for caller. */
+ if (ELEM(type, GL_FRAGMENT_SHADER, GL_GEOMETRY_SHADER, GL_VERTEX_SHADER)) {
+ type = GL_SHADER;
+ }
+ if (ELEM(type, GL_UNIFORM_BUFFER)) {
+ type = GL_BUFFER;
+ }
+ glObjectLabel(type, object, -1, label);
+ }
+}
+
+/** \} */
+
} // namespace blender::gpu::debug