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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-01 03:41:29 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-01 13:03:52 +0300 |
commit | 53a806f6dffb2a778e383a82c3d0cdb6e9d9d552 (patch) | |
tree | 3bfc9bb0d705a1c198c19b62fe134bda525e51ad /source/blender/gpu/opengl/gl_debug.hh | |
parent | 5ec0250df9d8cf44d099e5b6fffca99bf9cf0c46 (diff) |
GPU: Move UBO binding validation to GL backend
This also make the validation quicker by tracking the currently
bound slots.
Diffstat (limited to 'source/blender/gpu/opengl/gl_debug.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_debug.hh | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_debug.hh b/source/blender/gpu/opengl/gl_debug.hh index 47c9558f13a..dd98505ebc1 100644 --- a/source/blender/gpu/opengl/gl_debug.hh +++ b/source/blender/gpu/opengl/gl_debug.hh @@ -31,7 +31,14 @@ namespace debug { # define GL_CHECK_ERROR(info) #endif +#ifdef DEBUG +# define GL_CHECK_RESOURCES(info) debug::check_gl_resources(info) +#else +# define GL_CHECK_RESOURCES(info) +#endif + void check_gl_error(const char *info); +void check_gl_resources(const char *info); void init_gl_callbacks(void); } // namespace debug |