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authorClément Foucault <foucault.clem@gmail.com>2020-09-01 03:41:29 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-01 13:03:52 +0300
commit53a806f6dffb2a778e383a82c3d0cdb6e9d9d552 (patch)
tree3bfc9bb0d705a1c198c19b62fe134bda525e51ad /source/blender/gpu/opengl/gl_debug.hh
parent5ec0250df9d8cf44d099e5b6fffca99bf9cf0c46 (diff)
GPU: Move UBO binding validation to GL backend
This also make the validation quicker by tracking the currently bound slots.
Diffstat (limited to 'source/blender/gpu/opengl/gl_debug.hh')
-rw-r--r--source/blender/gpu/opengl/gl_debug.hh7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_debug.hh b/source/blender/gpu/opengl/gl_debug.hh
index 47c9558f13a..dd98505ebc1 100644
--- a/source/blender/gpu/opengl/gl_debug.hh
+++ b/source/blender/gpu/opengl/gl_debug.hh
@@ -31,7 +31,14 @@ namespace debug {
# define GL_CHECK_ERROR(info)
#endif
+#ifdef DEBUG
+# define GL_CHECK_RESOURCES(info) debug::check_gl_resources(info)
+#else
+# define GL_CHECK_RESOURCES(info)
+#endif
+
void check_gl_error(const char *info);
+void check_gl_resources(const char *info);
void init_gl_callbacks(void);
} // namespace debug