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authorClément Foucault <foucault.clem@gmail.com>2020-09-05 18:29:51 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-05 18:49:14 +0300
commitc766d9b9dc5661693a58e01a3637f15197c2fe59 (patch)
tree6905f0fc085af0eff5cfdf74d87c4ebed412e741 /source/blender/gpu/opengl/gl_debug.hh
parentdb21c12abedd7606a3aaf50f70e506a24d9f0e7a (diff)
GPUTexture: GL Backend Isolation
This is a massive cleanup needed for vulkan support T68990. It provides: - More meaningful enums with conversion functions. - Less hacky supports of arrays and cubemaps (all considered layered). - More inline with the stateless design of vulkan and modern GL. - Methods Fallbacks are using framebuffer functions that are wrapped instead of implementing inside the texture module. What is not in there: - API change. - Samplers support (breaks a few effects). # Conflicts: # source/blender/gpu/GPU_texture.h
Diffstat (limited to 'source/blender/gpu/opengl/gl_debug.hh')
-rw-r--r--source/blender/gpu/opengl/gl_debug.hh1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_debug.hh b/source/blender/gpu/opengl/gl_debug.hh
index dd98505ebc1..5537147d0fe 100644
--- a/source/blender/gpu/opengl/gl_debug.hh
+++ b/source/blender/gpu/opengl/gl_debug.hh
@@ -37,6 +37,7 @@ namespace debug {
# define GL_CHECK_RESOURCES(info)
#endif
+void raise_gl_error(const char *info);
void check_gl_error(const char *info);
void check_gl_resources(const char *info);
void init_gl_callbacks(void);