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authorClément Foucault <foucault.clem@gmail.com>2020-08-09 01:52:45 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-13 15:20:23 +0300
commit854c999d827cfb78938c3b4605707b891092d001 (patch)
tree6d066bbaa52689ddb6c5b4bcd692ab3e4da03dcb /source/blender/gpu/opengl/gl_drawlist.cc
parent186abf7d3bab9ed8b905c6914de02427bb2547cf (diff)
GPUShader: Change shader state tracking to be part of the GPUContext
This remove the use of batch->program and replace it with batch->shader. This will allow GL abstraction latter.
Diffstat (limited to 'source/blender/gpu/opengl/gl_drawlist.cc')
-rw-r--r--source/blender/gpu/opengl/gl_drawlist.cc3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/gpu/opengl/gl_drawlist.cc b/source/blender/gpu/opengl/gl_drawlist.cc
index f24bfdc8751..e801a28ec52 100644
--- a/source/blender/gpu/opengl/gl_drawlist.cc
+++ b/source/blender/gpu/opengl/gl_drawlist.cc
@@ -184,8 +184,7 @@ void GLDrawList::submit(void)
/* Something's wrong if we get here without MDI support. */
BLI_assert(MDI_ENABLED);
BLI_assert(data_);
- /* TODO fix this assert */
- // BLI_assert(batch_->program_in_use);
+ BLI_assert(GPU_context_active_get()->shader != NULL);
/* TODO could assert that VAO is bound. */
/* Only do multi-draw indirect if doing more than 2 drawcall. This avoids the overhead of