diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 19:52:30 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 20:37:04 +0300 |
commit | 171b36683a774d70a8f25529858b9c002a2a317e (patch) | |
tree | c87999c9f5ae85936d283868fc70f192af44263d /source/blender/gpu/opengl/gl_framebuffer.cc | |
parent | 360489c75167d47653bc34ad9ba9a65076bf384c (diff) |
GPUExtensions: GL backend isolation
This is part of the Vulkan task T68990.
This commits changes a few things:
- Rename extensions to capabilities (but left the file name untouched).
- Cubemap mip render workaround detection is rewritten using gl
commands to avoid using the GPU API before initialization.
- Put all the capabilities that are only relevant for the GL backend
inside GLContext as static variables.
- Cleanup the names of the limit variables.
- Separate all GL related workaround search inside the GL module.
Diffstat (limited to 'source/blender/gpu/opengl/gl_framebuffer.cc')
-rw-r--r-- | source/blender/gpu/opengl/gl_framebuffer.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_framebuffer.cc b/source/blender/gpu/opengl/gl_framebuffer.cc index 4be471b236a..506a945d9d4 100644 --- a/source/blender/gpu/opengl/gl_framebuffer.cc +++ b/source/blender/gpu/opengl/gl_framebuffer.cc @@ -208,7 +208,7 @@ void GLFrameBuffer::update_attachments(void) } } - if (GPU_unused_fb_slot_workaround()) { + if (GLContext::unused_fb_slot_workaround) { /* Fill normally un-occupied slots to avoid rendering artifacts on some hardware. */ GLuint gl_tex = 0; /* NOTE: Inverse iteration to get the first color texture. */ |