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authorClément Foucault <foucault.clem@gmail.com>2020-08-29 15:03:15 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-30 14:11:03 +0300
commit0f372f3966c434da5faa8e221f9da2aa48999a61 (patch)
tree08ed30ca3f78cf767691c7b3575703ce25cfb9ee /source/blender/gpu/opengl/gl_framebuffer.cc
parentbb530a77b638d1ccab779e1f43675030597f995e (diff)
GPUContext: Update internal framebuffer size when activating context
This is to ensure the FrameBuffer extents are always up to date.
Diffstat (limited to 'source/blender/gpu/opengl/gl_framebuffer.cc')
-rw-r--r--source/blender/gpu/opengl/gl_framebuffer.cc3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/gpu/opengl/gl_framebuffer.cc b/source/blender/gpu/opengl/gl_framebuffer.cc
index bf2a782b083..7e50d37928e 100644
--- a/source/blender/gpu/opengl/gl_framebuffer.cc
+++ b/source/blender/gpu/opengl/gl_framebuffer.cc
@@ -214,8 +214,7 @@ void GLFrameBuffer::update_attachments(void)
GPUAttachment &attach = attachments_[first_attachment];
int size[3];
GPU_texture_get_mipmap_size(attach.tex, attach.mip, size);
- width_ = size[0];
- height_ = size[1];
+ this->size_set(size[0], size[1]);
srgb_ = (GPU_texture_format(attach.tex) == GPU_SRGB8_A8);
}