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authorClément Foucault <foucault.clem@gmail.com>2020-09-08 04:22:35 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-08 05:15:50 +0300
commit33b25b6a9e86082a40a24b14bb0a6aad708dfb11 (patch)
treeb894bf4971554bc6fe07af6efb58bfd22e7fc59a /source/blender/gpu/opengl/gl_framebuffer.cc
parenta30ad3634d2ed489d0c285b2ea77bc1c69e23826 (diff)
GPUTexture: Remove unused functions and avoid GPU_texture_opengl_bindcode
This is a cleanup.
Diffstat (limited to 'source/blender/gpu/opengl/gl_framebuffer.cc')
-rw-r--r--source/blender/gpu/opengl/gl_framebuffer.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/opengl/gl_framebuffer.cc b/source/blender/gpu/opengl/gl_framebuffer.cc
index d0644b356ac..61270fe0acc 100644
--- a/source/blender/gpu/opengl/gl_framebuffer.cc
+++ b/source/blender/gpu/opengl/gl_framebuffer.cc
@@ -187,7 +187,7 @@ void GLFrameBuffer::update_attachments(void)
glFramebufferTexture(GL_FRAMEBUFFER, gl_attachment, 0, 0);
continue;
}
- GLuint gl_tex = GPU_texture_opengl_bindcode(attach.tex);
+ GLuint gl_tex = static_cast<GLTexture *>(unwrap(attach.tex))->tex_id_;
if (attach.layer > -1 && GPU_texture_cube(attach.tex) && !GPU_texture_array(attach.tex)) {
/* Could be avoided if ARB_direct_state_access is required. In this case
* #glFramebufferTextureLayer would bind the correct face. */
@@ -216,7 +216,7 @@ void GLFrameBuffer::update_attachments(void)
GPUAttachmentType type = GPU_FB_COLOR_ATTACHMENT0 + i;
GPUAttachment &attach = attachments_[type];
if (attach.tex != NULL) {
- gl_tex = GPU_texture_opengl_bindcode(attach.tex);
+ gl_tex = static_cast<GLTexture *>(unwrap(attach.tex))->tex_id_;
}
else if (gl_tex != 0) {
GLenum gl_attachment = to_gl(type);