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authorCampbell Barton <ideasman42@gmail.com>2021-02-05 08:23:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-02-05 08:23:34 +0300
commit17e1e2bfd8dfbd6f6fc42cc305e93393342020f7 (patch)
tree8a164422f7eb7d3aa9f7473c19c80da535c29a05 /source/blender/gpu/opengl/gl_framebuffer.hh
parentb62b923f544fa1df0aecd56f3568dd5185601306 (diff)
Cleanup: correct spelling in comments
Diffstat (limited to 'source/blender/gpu/opengl/gl_framebuffer.hh')
-rw-r--r--source/blender/gpu/opengl/gl_framebuffer.hh12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/gpu/opengl/gl_framebuffer.hh b/source/blender/gpu/opengl/gl_framebuffer.hh
index 95e67f5973c..7b2c73d7042 100644
--- a/source/blender/gpu/opengl/gl_framebuffer.hh
+++ b/source/blender/gpu/opengl/gl_framebuffer.hh
@@ -20,7 +20,7 @@
/** \file
* \ingroup gpu
*
- * Encapsulation of Framebuffer states (attached textures, viewport, scissors).
+ * Encapsulation of Frame-buffer states (attached textures, viewport, scissors).
*/
#pragma once
@@ -45,22 +45,22 @@ class GLFrameBuffer : public FrameBuffer {
private:
/** OpenGL handle. */
GLuint fbo_id_ = 0;
- /** Context the handle is from. Framebuffers are not shared accros contexts. */
+ /** Context the handle is from. Frame-buffers are not shared across contexts. */
GLContext *context_ = NULL;
/** State Manager of the same contexts. */
GLStateManager *state_manager_ = NULL;
/** Copy of the GL state. Contains ONLY color attachments enums for slot binding. */
GLenum gl_attachments_[GPU_FB_MAX_COLOR_ATTACHMENT];
- /** Internal framebuffers are immutable. */
+ /** Internal frame-buffers are immutable. */
bool immutable_;
- /** True is the framebuffer has its first color target using the GPU_SRGB8_A8 format. */
+ /** True is the frame-buffer has its first color target using the GPU_SRGB8_A8 format. */
bool srgb_;
- /** True is the framebuffer has been bound using the GL_FRAMEBUFFER_SRGB feature. */
+ /** True is the frame-buffer has been bound using the GL_FRAMEBUFFER_SRGB feature. */
bool enabled_srgb_ = false;
public:
/**
- * Create a conventional framebuffer to attach texture to.
+ * Create a conventional frame-buffer to attach texture to.
*/
GLFrameBuffer(const char *name);