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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:36:13 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | 71872e3809fda6a18f76e0a6e5cb6b268dcbf0fa (patch) | |
tree | 8950ed6203fbf6aa6f2d6ce46d99702fa1ddb317 /source/blender/gpu/opengl/gl_framebuffer.hh | |
parent | 14926a81b622bd9d37a6d7f90747f431ae070e64 (diff) |
GLTexture: Add Feedback loop check
The check is better than before as we take into
consideration the attached mip level.
Diffstat (limited to 'source/blender/gpu/opengl/gl_framebuffer.hh')
-rw-r--r-- | source/blender/gpu/opengl/gl_framebuffer.hh | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/opengl/gl_framebuffer.hh b/source/blender/gpu/opengl/gl_framebuffer.hh index 8173d3b2416..73423425500 100644 --- a/source/blender/gpu/opengl/gl_framebuffer.hh +++ b/source/blender/gpu/opengl/gl_framebuffer.hh @@ -39,6 +39,9 @@ class GLStateManager; * Implementation of FrameBuffer object using OpenGL. **/ class GLFrameBuffer : public FrameBuffer { + /* For debugging purpose. */ + friend class GLTexture; + private: /** OpenGL handle. */ GLuint fbo_id_ = 0; |