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author | Campbell Barton <ideasman42@gmail.com> | 2021-06-24 08:56:58 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-24 08:59:34 +0300 |
commit | 4b9ff3cd42be427e478743648e9951bf8c189a04 (patch) | |
tree | b0cb1462a8fdae38df4a0a1067349f3118d56a43 /source/blender/gpu/opengl/gl_immediate.cc | |
parent | 2e99a74df9ecfa18c4081cdcc82227e2e24f14b1 (diff) |
Cleanup: comment blocks, trailing space in comments
Diffstat (limited to 'source/blender/gpu/opengl/gl_immediate.cc')
-rw-r--r-- | source/blender/gpu/opengl/gl_immediate.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/opengl/gl_immediate.cc b/source/blender/gpu/opengl/gl_immediate.cc index 63e3162944d..2f7fa5a78fc 100644 --- a/source/blender/gpu/opengl/gl_immediate.cc +++ b/source/blender/gpu/opengl/gl_immediate.cc @@ -155,7 +155,7 @@ void GLImmediate::end() GLContext::get()->state_manager->apply_state(); /* We convert the offset in vertex offset from the buffer's start. - * This works because we added some padding to align the first vertex vertex. */ + * This works because we added some padding to align the first vertex vertex. */ uint v_first = buffer_offset() / vertex_format.stride; GLVertArray::update_bindings( vao_id_, v_first, &vertex_format, reinterpret_cast<Shader *>(shader)->interface); |